Added inverse, fixing server bug
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@@ -3,6 +3,8 @@
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namespace ZL {
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extern bool inverseVertical;
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MenuManager::MenuManager(Renderer& iRenderer) :
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renderer(iRenderer)
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{
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@@ -189,6 +191,14 @@ namespace ZL {
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if (onShowPlayersPressed) onShowPlayersPressed();
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});
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//inverseMouseButton
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uiManager.setButtonPressCallback("inverseMouseButton", [this](const std::string&) {
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inverseVertical = !inverseVertical;
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std::cout << "Inverse mouse: " << (inverseVertical ? "ON" : "OFF") << std::endl;
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});
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/*
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uiManager.setSliderCallback("velocitySlider", [this](const std::string&, float value) {
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