Working on fixing dorm bugs and some uni
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@@ -7,24 +7,13 @@ player_door_opened = false
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alik_door_opened = false
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local function step2()
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game_api.npc_walk_to(0, 1.03298, 0, -4.61801, step1)
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end
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function step1()
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game_api.npc_walk_to(0, -6.65295, 0, 4.15397, step2)
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end
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step1()
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game_api.start_dialogue("dialog_start001")
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phone_picked_up = false
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journal_picked_up = false
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function on_npc_interact(npc_index)
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if npc_index == 2 then
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if npc_index == 0 then
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local player_alik_aware = game_api.getIntValue("alik_aware")
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local player_container_aware = game_api.getIntValue("player_container_aware")
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if player_container_aware == 1 then
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@@ -36,12 +25,6 @@ function on_npc_interact(npc_index)
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game_api.start_dialogue("dialog_alik001")
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end
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end
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if npc_index == 0 then
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game_api.start_dialogue("dialog_female_student001")
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end
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if npc_index == 1 then
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game_api.start_dialogue("dialog_female_student002")
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end
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end
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function on_phone_pickup()
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@@ -60,25 +43,6 @@ function on_journal_pickup()
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game_api.quest_set_objective_completed("tutorial_take_items", "take_journal")
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end
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--[[
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function pickup_phone_zone001_enter_callback()
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print("pickup_phone_zone001_enter_callback--!")
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if (not phone_picked_up) or (not journal_picked_up) then
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game_api.start_dialogue("dialog_phone001")
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game_api.switch_navigation(1)
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end
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end
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function pickup_phone_zone001_exit_callback()
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print("pickup_phone_zone001_exit_callback--!")
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game_api.switch_navigation(0)
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end
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game_api.set_trigger_zone_callbacks("pickup_phone_zone001",
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pickup_phone_zone001_enter_callback,
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pickup_phone_zone001_exit_callback
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)]]
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function ladder_zone001_enter_callback()
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game_api.start_dialogue("dialog_second_floor001")
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end
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@@ -127,13 +91,22 @@ function on_sleep_cutscene()
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end
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function on_alik_door_click()
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if (game_api.is_night()) then
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game_api.start_dialogue("door_alik_dialog002")
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else
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if (alik_door_opened == false) then
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game_api.start_dialogue("door_alik_dialog001")
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end
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end
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end
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function alik_door_open_callback()
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if (alik_door_opened == false) then
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alik_door_opened = true
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game_api.start_dialogue("door_alik_dialog001")
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game_api.rotate_object("Door_Room_-1_-1_1_Leaf_001", -90, 0.5, nil)
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game_api.fade_object("Room_Cover_LivingRoom_W_S_2_001", 0, 0.5, function()
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game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
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game_api.set_npc_enabled(0, true)
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end)
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if (bathroom_door_opened) then
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@@ -144,6 +117,21 @@ function on_alik_door_click()
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end
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end
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function closeAlikDoor()
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if (alik_door_opened) then
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alik_door_opened = false
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game_api.activate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
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game_api.set_object_alpha("Room_Cover_LivingRoom_W_S_2_001", 1)
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game_api.set_object_rotation("Door_Room_-1_-1_1_Leaf_001", 0)
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game_api.set_npc_enabled(0, false)
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if (bathroom_door_opened) then
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game_api.switch_navigation(3) -- closed only alik (a)
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else
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game_api.switch_navigation(2) --closed bathroom and alik (ba)
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end
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end
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end
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function on_player_bathroom_click()
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if (bathroom_door_opened == false) then
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bathroom_door_opened = true
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@@ -201,6 +189,7 @@ end
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game_api.set_enter_night_callback(
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function()
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game_api.start_dialogue("dialog_video001")
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closeAlikDoor()
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end
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)
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@@ -256,6 +245,9 @@ game_api.set_location_callbacks(
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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game_api.set_teleport_active(0, false)
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if (game_api.is_night()) then
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closeAlikDoor()
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end
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end,
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function()
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print("Exit location dorm")
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@@ -277,5 +269,6 @@ game_api.set_call_taxi_callback(
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)
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game_api.set_npc_enabled(0, false)
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game_api.switch_navigation(0)
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print("Lua script loaded successfully--!")
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