Working on fixing dorm bugs and some uni
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939136c705
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c891161d69
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-230
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@@ -12,8 +12,8 @@ bool CutsceneOverlay::init(Renderer& renderer, const std::string& zipFile) {
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rendererRef = &renderer;
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zipFilename = zipFile;
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choiceMainTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_main.png", zipFile);
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choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_optional.png", zipFile);
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//choiceMainTexture = renderer.textureManager.LoadFchoiceMainTextureromPng("resources/dialogue/choice_main.png", zipFile);
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//choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/choice_optional.png", zipFile);
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cutsceneSubtitleTexture = renderer.textureManager.LoadFromPng("resources/dialogue/cutscene_subtitle_bg.png", zipFile);
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nameRenderer = std::make_unique<TextRenderer>();
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@@ -176,7 +176,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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}
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if (model.cutsceneSkippable && cutsceneSkipHintVisible) {
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const UiRect hintBg{ W - 250.0f, H - 62.0f, 226.0f, 42.0f };
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/*const UiRect hintBg{W - 250.0f, H - 62.0f, 226.0f, 42.0f};
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skipHintBgQuad.rebuild(hintBg);
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glBindTexture(GL_TEXTURE_2D, choiceOptionalTexture->getTexID());
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renderer.DrawVertexRenderStruct(skipHintBgQuad.mesh);
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@@ -194,7 +194,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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skipProgressFillQuad.rebuild(progressFill);
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glBindTexture(GL_TEXTURE_2D, choiceMainTexture->getTexID());
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renderer.DrawVertexRenderStruct(skipProgressFillQuad.mesh);
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}
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}*/
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}
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renderer.PopMatrix();
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@@ -28,8 +28,8 @@ private:
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Renderer* rendererRef = nullptr;
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std::string zipFilename;
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std::shared_ptr<Texture> choiceMainTexture;
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std::shared_ptr<Texture> choiceOptionalTexture;
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//std::shared_ptr<Texture> choiceMainTexture;
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//std::shared_ptr<Texture> choiceOptionalTexture;
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std::shared_ptr<Texture> cutsceneSubtitleTexture;
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mutable UiRect lastCutsceneAdvanceRect{};
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