Added dawn
This commit is contained in:
1 parent
83b92e9881
commit
c8d743b932
13 files changed
+88
-40
No files matched your search
+2
-1
@@ -100,6 +100,7 @@ namespace ZL
|
||||
// Read by draw functions and raycast — do not write from Location code.
|
||||
bool isDarklands = false;
|
||||
bool isNight = false;
|
||||
bool isDawn = false;
|
||||
|
||||
// Called when the player successfully taps the ground and a floor walk target is set.
|
||||
// Used by the tutorial system to detect the "tap to walk" gesture.
|
||||
@@ -109,7 +110,7 @@ namespace ZL
|
||||
// request the transition without coupling Location to Game directly.
|
||||
std::function<bool()> requestDarklandsTransition;
|
||||
|
||||
std::function<void(bool)> requestNightDayTransition;
|
||||
std::function<void(bool, bool)> requestNightDayTransition;
|
||||
|
||||
// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
|
||||
// from step12 to step13 (trigger-zone encounter hint).
|
||||
|
||||
Reference in new issue
Block a user