Added dawn

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Vladislav Khorev committed 2026-06-04 18:01:51 +03:00
1 parent 83b92e9881
commit c8d743b932
13 files changed
+88 -40

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@@ -100,6 +100,7 @@ namespace ZL
// Read by draw functions and raycast — do not write from Location code.
bool isDarklands = false;
bool isNight = false;
bool isDawn = false;
// Called when the player successfully taps the ground and a floor walk target is set.
// Used by the tutorial system to detect the "tap to walk" gesture.
@@ -109,7 +110,7 @@ namespace ZL
// request the transition without coupling Location to Game directly.
std::function<bool()> requestDarklandsTransition;
std::function<void(bool)> requestNightDayTransition;
std::function<void(bool, bool)> requestNightDayTransition;
// Set by Game after setup(). Lua calls this to advance the uni_interior HUD
// from step12 to step13 (trigger-zone encounter hint).