Added shadow, working on UI adapting

This commit is contained in:
Vladislav Khorev committed 2026-06-06 20:32:09 +03:00
1 parent f61a12f874
commit c991b5dbc1
10 files changed
+385817 -37

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+39 -33
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@@ -71,22 +71,24 @@
{
"id": "ghost_01x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"positionX": 0.0,
"positionY": 0.0,
"positionZ": -6.4,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelScale": 1.0,
"modelCorrectionRotX": -90.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,
@@ -95,22 +97,24 @@
{
"id": "ghost_02x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"positionX": -5.0,
"positionY": 0.0,
"positionZ": 12.0,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelScale": 1.0,
"modelCorrectionRotX": -90.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,
@@ -119,22 +123,24 @@
{
"id": "ghost_03x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"meshTextures": {
"Shadow_NPC_Rigged": "resources/w/shadow/Shadow_BaseColor.png"
},
"animationIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationWalkPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionIdlePath": "resources/w/shadow/shadow_idle003.txt",
"animationActionAttackPath": "resources/w/shadow/shadow_attack003.txt",
"animationStandToActionPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToStandPath": "resources/w/shadow/shadow_idle003.txt",
"animationActionToDeathPath": "resources/w/shadow/shadow_die003.txt",
"animationDeathIdlePath": "resources/w/shadow/shadow_dead003.txt",
"positionX": 5.0,
"positionY": 0.0,
"positionZ": 12.0,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelScale": 1.0,
"modelCorrectionRotX": -90.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,