Added shadow, working on UI adapting

This commit is contained in:
Vladislav Khorev committed 2026-06-06 20:32:09 +03:00
1 parent f61a12f874
commit c991b5dbc1
10 files changed
+385817 -37

No files matched your search

+14 -2
View File
@@ -2161,16 +2161,28 @@ namespace ZL {
node->name = nodeName;
node->width = bubble->computeWidth();
node->height = bubble->computeHeight();
node->localX = 430.0f;
if (incoming) {
node->localX = -node->width * 0.5+110 - (UiChatBubble::MAX_WIDTH - node->width);// +(425.f - node->width);
}
else
{
node->localX = node->width * 0.5-110 - (UiChatBubble::MAX_WIDTH - node->width);// -(425.f - node->width);
}
//430
//1280
node->localY = 0.0f;
node->visible = true;
node->chatBubble = bubble;
node->layoutSettings.hGravity = HorizontalGravity::Center;
/*
if (incoming) {
node->layoutSettings.hGravity = HorizontalGravity::Left;
} else {
node->layoutSettings.hGravity = HorizontalGravity::Right;
}
}*/
// Bottom gravity means localY is used as-is for screenRect.y (no parentH transform).
// The original static chat nodes all had "vertical_gravity": "bottom" for the same reason.
node->layoutSettings.vGravity = VerticalGravity::Bottom;