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@@ -60,6 +60,7 @@ public:
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std::string npcName;
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bool giftReceived = false;
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int battle_state = 0;
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bool resetAnim = false;
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int attack = 0;
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@@ -70,6 +71,9 @@ public:
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bool isPlayer = false;
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bool useGpuSkinning = true;
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float interactionRadius = 0.0f;
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private:
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struct AnimationData {
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BoneSystem model;
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