Working more on translations, fixing tree bugs
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@@ -148,11 +148,11 @@ namespace ZL {
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void drawDarklandsFlash();
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// Portrait-mode overlay (mobile / portrait browsers)
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std::shared_ptr<Texture> mobileRotateTexture;
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/*std::shared_ptr<Texture> mobileRotateTexture;
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VertexRenderStruct mobileRotateMesh;
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float mobileRotateMeshLastW = -1.0f;
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float mobileRotateMeshLastH = -1.0f;
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*/
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//void drawMobilePortraitOverlay();
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int64_t newTickCount;
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