refactoring
This commit is contained in:
1 parent
9fc0adf210
commit
d1cab1f3b3
2082 files changed
+13644
-161518
No files matched your search
@@ -0,0 +1,17 @@
|
||||
// Вершинный шейдер:
|
||||
attribute vec3 vPosition;
|
||||
attribute vec3 vNormal;
|
||||
|
||||
uniform mat4 ProjectionModelViewMatrix;
|
||||
uniform mat4 ModelViewMatrix;
|
||||
|
||||
varying vec3 vWorldNormal;
|
||||
varying vec3 vViewNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
void main() {
|
||||
vWorldNormal = vPosition; // Локальная позиция вершины на сфере радиуса 1.0
|
||||
vViewPosition = (ModelViewMatrix * vec4(vPosition, 1.0)).xyz;
|
||||
vViewNormal = normalize((ModelViewMatrix * vec4(vNormal, 0.0)).xyz);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
}
|
||||
Reference in new issue
Block a user