refactoring

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Vladislav Khorev committed 2026-01-09 22:33:46 +03:00
1 parent 9fc0adf210
commit d1cab1f3b3
2082 files changed
+13644 -161518

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@@ -0,0 +1,17 @@
// Вершинный шейдер:
attribute vec3 vPosition;
attribute vec3 vNormal;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
varying vec3 vWorldNormal;
varying vec3 vViewNormal;
varying vec3 vViewPosition;
void main() {
vWorldNormal = vPosition; // Локальная позиция вершины на сфере радиуса 1.0
vViewPosition = (ModelViewMatrix * vec4(vPosition, 1.0)).xyz;
vViewNormal = normalize((ModelViewMatrix * vec4(vNormal, 0.0)).xyz);
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
}