refactoring
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@@ -0,0 +1,23 @@
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attribute vec3 vPosition;
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attribute vec3 vColor;
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attribute vec3 vNormal;
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attribute vec2 vTexCoord; // <-- Обычные UV (если используются)
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varying vec3 color;
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varying vec3 normal;
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varying vec2 TexCoord; // <-- Передаем UV
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uniform mat4 ProjectionModelViewMatrix;
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uniform mat4 ModelViewMatrix;
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uniform vec3 uLightDirection;
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void main()
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{
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gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
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normal = normalize((ModelViewMatrix * vec4(vNormal, 0.0)).xyz);
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color = vColor;
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TexCoord = vTexCoord;
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}
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