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@@ -15,7 +15,7 @@ varying vec3 vWorldNormal;
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uniform mat4 ProjectionModelViewMatrix;
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uniform mat4 ModelViewMatrix;
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uniform highp vec3 uViewPos;
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uniform vec3 uViewPos;
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void main() {
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gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
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