working on campaign
This commit is contained in:
1 parent
9fa120d4ad
commit
d38a75ea72
24 files changed
+929
-410
No files matched your search
+8
-1
@@ -72,7 +72,8 @@ namespace FRG {
|
||||
void spendMoney(int amount);
|
||||
int getMoney() const { return gameState_.money; }
|
||||
|
||||
std::function<void()> startGameFunc;
|
||||
// Starts a new game of the given campaign (see CampaignRegistry).
|
||||
std::function<void(const std::string& campaignId)> startGameFunc;
|
||||
std::function<void(const std::string&)> startDialogueFunc;
|
||||
std::function<void()> startDarklandsTransitionFunc;
|
||||
std::function<void()> startNightTransitionFunc;
|
||||
@@ -164,6 +165,7 @@ namespace FRG {
|
||||
GameState& gameState_;
|
||||
AudioPlayerAsync& audioPlayer_;
|
||||
|
||||
void startNewGame(const std::string& campaignId);
|
||||
void enterGameplay(bool isFromLoad = false);
|
||||
// HUD layout for the current location and darklands mode.
|
||||
std::shared_ptr<UiNode> gameplayHudRoot() const;
|
||||
@@ -212,6 +214,10 @@ namespace FRG {
|
||||
void showLanguageScreen();
|
||||
void showLoadGameScreen();
|
||||
void showSaveGameScreen();
|
||||
// Campaign list opened by "Start game".
|
||||
void showCampaignScreen();
|
||||
// Text of a load/save slot button.
|
||||
std::string slotLabel(const SaveSlotInfo& info);
|
||||
|
||||
// Toast internals
|
||||
struct ToastEntry {
|
||||
@@ -292,6 +298,7 @@ namespace FRG {
|
||||
std::shared_ptr<UiNode> settingsGraphicsScreenRoot;
|
||||
std::shared_ptr<UiNode> languageScreenRoot;
|
||||
std::shared_ptr<UiNode> loadSavedGameScreenRoot;
|
||||
std::shared_ptr<UiNode> campaignScreenRoot;
|
||||
std::shared_ptr<UiNode> saveGameScreenRoot;
|
||||
|
||||
|
||||
|
||||
Reference in new issue
Block a user