working on refactoring
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@@ -36,6 +36,9 @@ namespace FRG {
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// Interactive objects stay locked until the tutorial reaches "pick up an item".
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bool lockInteractiveObjectsDuringTutorial = false;
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// UI layout shown while this location loads; empty = the campaign's loading screen.
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std::string loadingScreenPath;
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// Returns false (and logs) when the file can't be read or parsed.
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static bool fromFile(const std::string& path, const std::string& zipFile, LocationConfig& out);
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};
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@@ -45,6 +48,8 @@ namespace FRG {
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std::string id;
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std::map<std::string, std::string> titles; // language code -> title
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std::vector<std::string> locationConfigPaths;
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// Parsed from locationConfigPaths when the registry loads.
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std::vector<LocationConfig> locations;
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std::string startLocation;
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std::string startMusic;
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std::string startStatePath;
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@@ -56,6 +61,10 @@ namespace FRG {
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static constexpr const char* kDefaultLoadingScreen = "resources/w/ui/screen_loading.json";
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std::string title(Language lang) const;
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// Returns nullptr if the campaign has no such location.
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const LocationConfig* findLocation(const std::string& locationId) const;
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// The location's own loading screen, else the campaign's.
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std::string loadingScreenFor(const std::string& locationId) const;
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};
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// Campaigns listed in resources/config/campaigns.json, in display order.
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