working on refactoring
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@@ -36,9 +36,13 @@ using LocationMap = std::unordered_map<std::string, std::shared_ptr<Location>>;
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struct GameState : public ISaveable {
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// --- World ---
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// Campaign being played (see CampaignRegistry); `locations` holds that campaign's locations.
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// Campaign being played (see CampaignRegistry).
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std::string campaignId = "main";
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// The campaign's loaded location(s); only the one the player is in is kept loaded.
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LocationMap locations;
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// Saved state (Location::save) of the campaign's locations that are not loaded,
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// applied when one is loaded again. save()/load() cover both maps.
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std::unordered_map<std::string, nlohmann::json> storedLocationStates;
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std::string currentLocationName;
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bool isDarklands = false;
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bool isNight = false;
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@@ -63,6 +67,7 @@ struct GameState : public ISaveable {
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bool tutorialPhoneChatScreenOpened = false; // "open the messenger" hint is done
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bool tutorialJournalScreenOpened = false; // "open the journal" hint is done
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bool tutorialNeedOpenTaxiScreen = false; // "call a taxi" hint is showing
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bool tutorialTaxiHintDone = false; // a taxi was ordered; never show the hint again
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bool isTutorialActive() const { return tutorialStep != TutorialStep::Completed; }
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// Moves to the next step if `step` is the current one; returns whether it did.
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