working on refactoring
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@@ -71,8 +71,8 @@ namespace FRG {
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// Called by Game once a save has been applied.
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void enterGameplay(bool isFromLoad = false);
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// Campaign loading screen (layout from CampaignConfig::loadingScreenPath, preloaded
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// with the UI). Game shows it before building a campaign and hides it when done.
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// Loading screen (a campaign's or a location's layout, all preloaded with the UI).
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// Game shows it before loading a campaign or location and hides it when done.
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void showLoadingScreen(const std::string& layoutPath);
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void hideLoadingScreen();
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bool isLoadingScreenShown() const { return loadingScreenShown_; }
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