working on refactoring

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Vladislav Khorev committed 2026-10-24 22:37:20 +06:00
1 parent 9b71ee447a
commit d5ef126264
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@@ -71,8 +71,8 @@ namespace FRG {
// Called by Game once a save has been applied.
void enterGameplay(bool isFromLoad = false);
// Campaign loading screen (layout from CampaignConfig::loadingScreenPath, preloaded
// with the UI). Game shows it before building a campaign and hides it when done.
// Loading screen (a campaign's or a location's layout, all preloaded with the UI).
// Game shows it before loading a campaign or location and hides it when done.
void showLoadingScreen(const std::string& layoutPath);
void hideLoadingScreen();
bool isLoadingScreenShown() const { return loadingScreenShown_; }