working on refactoring
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@@ -558,12 +558,11 @@ namespace FRG
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for (const auto& [key, tex] : textureMap) residentKeys.insert(key);
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}
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void TextureManager::UnloadNonResident(const std::string& residentPrefix)
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void TextureManager::UnloadUnused()
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{
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size_t unloaded = 0;
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for (auto it = textureMap.begin(); it != textureMap.end(); ) {
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const bool keep = residentKeys.count(it->first)
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|| (!residentPrefix.empty() && it->first.compare(0, residentPrefix.size(), residentPrefix) == 0);
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const bool keep = residentKeys.count(it->first) || it->second.use_count() > 1;
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if (keep) {
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++it;
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}
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@@ -572,7 +571,7 @@ namespace FRG
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++unloaded;
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}
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}
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logger() << "Unloaded " << unloaded << " non-resident textures" << std::endl;
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logger() << "Unloaded " << unloaded << " unused textures" << std::endl;
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}
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}
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