add quest journal (QuestJournal + split UI view)
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#pragma once
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#include "quest/QuestTypes.h"
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace ZL::Quest {
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class QuestJournal {
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public:
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bool loadFromFile(const std::string& path, const std::string& zipFile = "");
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bool unlockQuest(const std::string& questId);
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bool startQuest(const std::string& questId);
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bool completeQuest(const std::string& questId);
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bool failQuest(const std::string& questId);
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bool setObjectiveCompleted(const std::string& questId, const std::string& objectiveId, bool completed = true);
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bool setActiveObjective(const std::string& questId, int objectiveIndex);
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QuestState* findQuest(const std::string& questId);
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const QuestState* findQuest(const std::string& questId) const;
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std::vector<QuestState*> getVisibleQuests();
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std::vector<const QuestState*> getVisibleQuests() const;
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private:
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std::unordered_map<std::string, QuestState> quests;
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std::vector<std::string> questOrder;
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bool setStatus(const std::string& questId, QuestStatus status);
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};
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} // namespace ZL::Quest
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