Working on save-load system and UI

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Vladislav Khorev committed 2026-06-20 21:41:07 +03:00
1 parent 901142385d
commit d7db0faea3
29 files changed
+708 -180

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@@ -7,13 +7,14 @@
#include "cutscene/CutsceneOverlay.h"
#include "cutscene/CutsceneRuntime.h"
#include "quest/QuestJournal.h"
#include "ISaveable.h"
#include <SDL.h>
#include <functional>
#include <string>
namespace ZL::Dialogue {
class DialogueSystem {
class DialogueSystem : public ZL::ISaveable {
public:
bool init(Renderer& renderer, const std::string& zipFile = "");
@@ -45,6 +46,9 @@ public:
void saveDialogueState(nlohmann::json& out) const { dialogueRuntime.save(out); }
void loadDialogueState(const nlohmann::json& in) { dialogueRuntime.load(in); }
void save(nlohmann::json& out) const override { saveDialogueState(out); }
void load(const nlohmann::json& in) override { loadDialogueState(in); }
bool isActive() const { return dialogueRuntime.isActive() || cutsceneRuntime.isActive(); }
bool blocksGameplayInput() const { return isActive(); }