Working on save-load system and UI
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@@ -3,6 +3,7 @@
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#include <memory>
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#include <vector>
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#include <functional>
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#include "ISaveable.h"
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namespace ZL {
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@@ -19,11 +20,9 @@ namespace ZL {
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}
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};
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class Inventory {
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private:
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std::vector<Item> items;
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class Inventory : public ISaveable {
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public:
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std::vector<Item> items;
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void addItem(const Item& item);
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void removeItem(const std::string& itemId);
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const std::vector<Item>& getItems() const { return items; }
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@@ -31,6 +30,9 @@ namespace ZL {
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void clear() { items.clear(); }
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size_t getCount() const { return items.size(); }
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void save(nlohmann::json& out) const override;
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void load(const nlohmann::json& in) override;
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// Called whenever an item is added/removed; receives the item id.
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std::function<void(const std::string&)> onItemAdded;
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std::function<void(const std::string&)> onItemRemoved;
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