Working on save-load system and UI

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Vladislav Khorev committed 2026-06-20 21:41:07 +03:00
1 parent 901142385d
commit d7db0faea3
29 files changed
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@@ -528,7 +528,8 @@ namespace ZL
void TextureManager::Unload(const std::string& fileName, const std::string& zipFile)
{
textureMap.erase(MakeKey(fileName, zipFile));
//For now, we should keep all textures in memory, to make game load faster after restart
//textureMap.erase(MakeKey(fileName, zipFile));
}
void TextureManager::UnloadAll()