Working on save-load system and UI
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@@ -528,7 +528,8 @@ namespace ZL
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void TextureManager::Unload(const std::string& fileName, const std::string& zipFile)
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{
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textureMap.erase(MakeKey(fileName, zipFile));
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//For now, we should keep all textures in memory, to make game load faster after restart
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//textureMap.erase(MakeKey(fileName, zipFile));
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}
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void TextureManager::UnloadAll()
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