Added shadow maps
This commit is contained in:
1 parent
a47306533e
commit
d8795ec076
15 files changed
+880
-6
No files matched your search
@@ -0,0 +1,47 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec4 aBoneIndices0;
|
||||
attribute vec2 aBoneIndices1;
|
||||
attribute vec4 aBoneWeights0;
|
||||
attribute vec2 aBoneWeights1;
|
||||
|
||||
uniform mat4 ProjectionModelViewMatrix;
|
||||
uniform mat4 uBoneMatrices[64];
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 skinnedPos = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
vec4 originalPos = vec4(vPosition, 1.0);
|
||||
float totalWeight = 0.0;
|
||||
|
||||
if (aBoneWeights0.x > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices0.x)] * originalPos * aBoneWeights0.x;
|
||||
totalWeight += aBoneWeights0.x;
|
||||
}
|
||||
if (aBoneWeights0.y > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices0.y)] * originalPos * aBoneWeights0.y;
|
||||
totalWeight += aBoneWeights0.y;
|
||||
}
|
||||
if (aBoneWeights0.z > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices0.z)] * originalPos * aBoneWeights0.z;
|
||||
totalWeight += aBoneWeights0.z;
|
||||
}
|
||||
if (aBoneWeights0.w > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices0.w)] * originalPos * aBoneWeights0.w;
|
||||
totalWeight += aBoneWeights0.w;
|
||||
}
|
||||
if (aBoneWeights1.x > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices1.x)] * originalPos * aBoneWeights1.x;
|
||||
totalWeight += aBoneWeights1.x;
|
||||
}
|
||||
if (aBoneWeights1.y > 0.0) {
|
||||
skinnedPos += uBoneMatrices[int(aBoneIndices1.y)] * originalPos * aBoneWeights1.y;
|
||||
totalWeight += aBoneWeights1.y;
|
||||
}
|
||||
|
||||
if (totalWeight < 0.001) {
|
||||
skinnedPos = originalPos;
|
||||
}
|
||||
|
||||
gl_Position = ProjectionModelViewMatrix * skinnedPos;
|
||||
}
|
||||
Reference in new issue
Block a user