Minor dialogue and UI bug fixing

This commit is contained in:
Vladislav Khorev committed 2026-06-13 20:58:44 +03:00
1 parent fff5a9d4aa
commit db456bde09
11 files changed
+2350 -21

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+6 -8
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@@ -759,6 +759,8 @@ function setDay1setup()
game_api.set_npc_enabled(3, false)
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
game_api.npc_set_position(1, 0.98998, 0, -7.525)
end
function setDay1MorningSetup()
@@ -768,11 +770,9 @@ function setDay1MorningSetup()
game_api.activate_interactive_object("Room_Cover_South_1_001")
game_api.activate_interactive_object("Room_Cover_South_2_001")
--[[if (teacher_door_opened) then
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
else]]
game_api.activate_interactive_object("Room_Cover_South_3_001")
--end
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
@@ -806,6 +806,8 @@ function setDay1MorningSetup()
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
game_api.npc_set_position(1, 0.98998, 0, -7.525)
if morning_did_open_door_index == 1 then
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
game_api.set_object_rotation("Room_S_0_Leaf001", 90)
@@ -1004,10 +1006,6 @@ game_api.set_chat_callbacks(
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
local lection_is_over = game_api.getIntValue("lection_is_over")
print("dialogx step 1")
if (player_hold_knife) and (aiperi_talked_after_knife == 0) then
game_api.start_dialogue("dialog_chat_aiperi003")
game_api.setIntValue("aiperi_talked_after_knife", 1)