Minor dialogue and UI bug fixing
This commit is contained in:
1 parent
fff5a9d4aa
commit
db456bde09
11 files changed
+2350
-21
No files matched your search
@@ -759,6 +759,8 @@ function setDay1setup()
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
|
||||
game_api.npc_set_position(1, 0.98998, 0, -7.525)
|
||||
end
|
||||
|
||||
function setDay1MorningSetup()
|
||||
@@ -768,11 +770,9 @@ function setDay1MorningSetup()
|
||||
|
||||
game_api.activate_interactive_object("Room_Cover_South_1_001")
|
||||
game_api.activate_interactive_object("Room_Cover_South_2_001")
|
||||
--[[if (teacher_door_opened) then
|
||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
||||
else]]
|
||||
|
||||
game_api.activate_interactive_object("Room_Cover_South_3_001")
|
||||
--end
|
||||
|
||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
||||
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
|
||||
|
||||
@@ -806,6 +806,8 @@ function setDay1MorningSetup()
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
|
||||
game_api.npc_set_position(1, 0.98998, 0, -7.525)
|
||||
|
||||
if morning_did_open_door_index == 1 then
|
||||
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
|
||||
game_api.set_object_rotation("Room_S_0_Leaf001", 90)
|
||||
@@ -1004,10 +1006,6 @@ game_api.set_chat_callbacks(
|
||||
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
|
||||
local lection_is_over = game_api.getIntValue("lection_is_over")
|
||||
|
||||
|
||||
|
||||
print("dialogx step 1")
|
||||
|
||||
if (player_hold_knife) and (aiperi_talked_after_knife == 0) then
|
||||
game_api.start_dialogue("dialog_chat_aiperi003")
|
||||
game_api.setIntValue("aiperi_talked_after_knife", 1)
|
||||
|
||||
Reference in new issue
Block a user