Added path showing
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@@ -88,6 +88,10 @@ namespace ZL {
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ScriptEngine scriptEngine;
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PathFinder navigation;
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#ifdef SHOW_PATH
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std::vector<VertexRenderStruct> debugNavMeshes;
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#endif
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private:
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bool rightMouseDown = false;
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int lastMouseX = 0;
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@@ -108,6 +112,11 @@ namespace ZL {
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InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir);
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Character* raycastNpcs(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir, float maxDistance = 100.0f);
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#ifdef SHOW_PATH
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void buildDebugNavMeshes();
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void drawDebugNavigation();
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#endif
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#ifdef EMSCRIPTEN
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static Game* s_instance;
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static void onResourcesZipLoaded(const char* filename);
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