Minor refactoring

This commit is contained in:
Vladislav Khorev committed 2026-01-14 13:24:07 +03:00
1 parent 4cc6971542
commit dca38c986d
6 files changed
+93 -104

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@@ -109,6 +109,7 @@ namespace ZL
, glContext(nullptr)
, newTickCount(0)
, lastTickCount(0)
, planetObject(renderer, taskManager, mainThreadHandler)
{
projectiles.reserve(maxProjectiles);
for (int i = 0; i < maxProjectiles; ++i) {
@@ -370,8 +371,6 @@ namespace ZL
std::cout << "Init step 6 " << std::endl;
planetObject.init();
planetObject.taskManager = &taskManager;
std::cout << "Init step 7 " << std::endl;
//rockTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", CONST_ZIP_FILE));
@@ -921,6 +920,7 @@ namespace ZL
#endif
}
render();
mainThreadHandler.processMainThreadTasks();
}
void Game::handleDown(int mx, int my)