Minor refactoring
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@@ -109,6 +109,7 @@ namespace ZL
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, glContext(nullptr)
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, newTickCount(0)
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, lastTickCount(0)
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, planetObject(renderer, taskManager, mainThreadHandler)
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{
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projectiles.reserve(maxProjectiles);
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for (int i = 0; i < maxProjectiles; ++i) {
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@@ -370,8 +371,6 @@ namespace ZL
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std::cout << "Init step 6 " << std::endl;
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planetObject.init();
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planetObject.taskManager = &taskManager;
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std::cout << "Init step 7 " << std::endl;
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//rockTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", CONST_ZIP_FILE));
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@@ -921,6 +920,7 @@ namespace ZL
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#endif
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}
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render();
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mainThreadHandler.processMainThreadTasks();
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}
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void Game::handleDown(int mx, int my)
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