Fixing rotation issues in battle mode

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Vladislav Khorev committed 2026-04-15 10:34:55 +03:00
1 parent 984d7489d5
commit de2e18e38f
4 files changed
+84 -61

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@@ -57,6 +57,8 @@ public:
AnimationState currentState = AnimationState::STAND;
float attack_cooldown = 0.f;
bool canAttack = false;
Character* attackTarget = nullptr;
bool isPlayer = false;
private:
struct AnimationData {