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@@ -309,7 +309,7 @@ namespace ZL
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//GameObjects::md3TexturePtr = std::make_shared<Texture>(CreateTextureDataFromPng("./model/sarge/band.png"));
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GameObjects::bx.LoadFromFile("C:\\Work\\GameJam2025-02\\mesh_armature_and_animation_data.txt");
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GameObjects::bx.LoadFromFile("mesh_armature_and_animation_data.txt");
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//GameObjects::bx.LoadFromFile("C:\\Work\\GameJam2025-02\\mesh_armature_and_animation_data02.txt");
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