Working on implementing server side physics on gam

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Vladislav Khorev committed 2026-01-16 00:01:44 +03:00
1 parent 1348efb5fe
commit e0453db063
8 files changed
+42 -69

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@@ -51,7 +51,7 @@ namespace ZL {
void handleUp(int mx, int my);
void handleMotion(int mx, int my);
void updateRemotePlayers(float deltaMs);
void extrapolateRemotePlayers(float deltaMs);
SDL_Window* window;
SDL_GLContext glContext;
@@ -64,7 +64,7 @@ namespace ZL {
std::vector<BoxCoords> boxCoordsArr;
std::vector<VertexRenderStruct> boxRenderArr;
std::unordered_map<int, RemotePlayer> latestRemotePlayers;
std::unordered_map<int, ClientState> latestRemotePlayers;
static const size_t CONST_TIMER_INTERVAL = 10;
static const size_t CONST_MAX_TIME_INTERVAL = 1000;