Improve ship nickname rendering

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vottozi committed 2026-02-02 04:44:18 +06:00
1 parent e18484ea62
commit e050d7d0ec
7 files changed
+45 -29

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@@ -756,26 +756,28 @@ namespace ZL
// Позиция корабля в мире
Vector3f shipWorld = st.position;
// Значение положения лейбла
Vector3f labelWorld = shipWorld + Vector3f{ 0.0f, -5.0f, 0.0f };
float distSq = (Environment::shipState.position - shipWorld).squaredNorm();
if (distSq > MAX_DIST_SQ)
continue;
float dist = sqrt(distSq);
float alpha = std::clamp(1.f - (dist - FADE_START) / FADE_RANGE, 0.f, 1.f);
if (alpha < 0.01f)
continue;
Vector3f labelWorld = shipWorld + Vector3f{ 0.f, -4.f, 0.f }; // регулировка высоты
float sx, sy, depth;
if (!worldToScreen(labelWorld, sx, sy, depth))
continue;
float uiX = sx;
float uiY = sy;
// Масштаб по расстоянию
float dist = (Environment::shipState.position - shipWorld).norm();
float scale = std::clamp(140.0f / (dist + 1.0f), 0.6f, 1.2f);
float uiX = sx, uiY = sy;
float scale = std::clamp(BASE_SCALE / (dist * PERSPECTIVE_K + 1.f), MIN_SCALE, MAX_SCALE);
// Дефолтный лейбл
std::string label = "Player (" + std::to_string(st.id) + ")";
std::string label = "Player (" + std::to_string(st.id) + ") " + std::to_string((int)dist) + "m";
// TODO: nickname sync
textRenderer->drawText(label, uiX, uiY, scale, true);
textRenderer->drawText(label, uiX + 1.f, uiY + 1.f, scale, true, {0.f, 0.f, 0.f, alpha}); // color param
textRenderer->drawText(label, uiX, uiY, scale, true, { 1.f, 1.f, 1.f, alpha });
}
glDisable(GL_BLEND);