Improve ship nickname rendering
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@@ -115,6 +115,13 @@ namespace ZL {
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uint64_t lastExplosionTime = 0;
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const uint64_t explosionDurationMs = 500;
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static constexpr float MAX_DIST_SQ = 10000.f * 10000.f;
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static constexpr float FADE_START = 6000.f;
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static constexpr float FADE_RANGE = 4000.f;
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static constexpr float BASE_SCALE = 140.f;
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static constexpr float PERSPECTIVE_K = 0.05f; // Tune
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static constexpr float MIN_SCALE = 0.4f;
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static constexpr float MAX_SCALE = 1.5f;
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};
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