Added help and about, minor improvements

This commit is contained in:
Vladislav Khorev committed 2026-03-10 21:16:58 +03:00
1 parent 18674efd8e
commit e5296a41b9
32 files changed
+1855 -54

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+78 -4
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@@ -17,12 +17,14 @@ namespace ZL {
void MenuManager::setupMenu()
{
mainMenuRoot = loadUiFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
mainMenuRoot = loadUiFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
aboutMenuRoot = loadUiFromFile("resources/config/about.json", renderer, CONST_ZIP_FILE);
shipSelectionRoot = loadUiFromFile("resources/config/ship_selection_menu.json", renderer, CONST_ZIP_FILE);
connectingRoot = loadUiFromFile("resources/config/connecting.json", renderer, CONST_ZIP_FILE);
connectionFailedRoot= loadUiFromFile("resources/config/connection_failed.json", renderer, CONST_ZIP_FILE);
gameplayRoot = loadUiFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
gameOverRoot = loadUiFromFile("resources/config/game_over.json", renderer, CONST_ZIP_FILE);
helpScreenRoot = loadUiFromFile("resources/config/ui_with_help.json", renderer, CONST_ZIP_FILE);
connectionLostRoot = loadUiFromFile("resources/config/connection_lost.json", renderer, CONST_ZIP_FILE);
enterMainMenu();
@@ -32,6 +34,7 @@ namespace ZL {
{
return state == GameState::Gameplay
|| state == GameState::GameOver
|| state == GameState::HelpScreen
|| state == GameState::ConnectionLost;
}
@@ -51,6 +54,20 @@ namespace ZL {
uiManager.setButtonCallback("multiplayerButton", [this](const std::string&) {
enterShipSelectionMulti();
});
uiManager.setButtonCallback("aboutButton", [this](const std::string&) {
enterAboutMenu();
});
}
void MenuManager::enterAboutMenu()
{
state = GameState::AboutMenu;
uiManager.replaceRoot(aboutMenuRoot);
uiManager.setButtonCallback("aboutBackButton", [this](const std::string&) {
enterMainMenu();
});
}
// ── State: ShipSelectionSingle ───────────────────────────────────────────
@@ -190,8 +207,53 @@ namespace ZL {
state = GameState::Gameplay;
uiManager.replaceRoot(gameplayRoot);
uiManager.findButton("minusButton")->state = ButtonState::Disabled;
if (Environment::shipState.shipType == 1)
{
uiManager.findButton("shootButton")->state = ButtonState::Disabled;
uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
}
else
{
if (Environment::shipState.velocity < 0.1)
{
uiManager.findButton("minusButton")->state = ButtonState::Disabled;
uiManager.findButton("plusButton")->state = ButtonState::Normal;
uiManager.findButton("shootButton")->state = ButtonState::Normal;
uiManager.findButton("shootButton2")->state = ButtonState::Normal;
}
else if (Environment::shipState.velocity >= 0.1 && Environment::shipState.velocity <= 200)
{
uiManager.findButton("minusButton")->state = ButtonState::Normal;
uiManager.findButton("plusButton")->state = ButtonState::Normal;
uiManager.findButton("shootButton")->state = ButtonState::Normal;
uiManager.findButton("shootButton2")->state = ButtonState::Normal;
}
else if (Environment::shipState.velocity > 200 && Environment::shipState.velocity < 400 - 0.1)
{
uiManager.findButton("minusButton")->state = ButtonState::Normal;
uiManager.findButton("plusButton")->state = ButtonState::Normal;
uiManager.findButton("shootButton")->state = ButtonState::Disabled;
uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
}
else if (Environment::shipState.velocity >= 400 - 0.1)
{
uiManager.findButton("minusButton")->state = ButtonState::Normal;
uiManager.findButton("plusButton")->state = ButtonState::Disabled;
uiManager.findButton("shootButton")->state = ButtonState::Disabled;
uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
}
}
if (forceSetupSpaceUICallback)
{
forceSetupSpaceUICallback();
}
if (auto btn = uiManager.findButton("takeButton")) btn->state = ButtonState::Disabled;
if (auto btn = uiManager.findButton("showPlayersButton"))
{
btn->state = ButtonState::Disabled;
}
/*
@@ -244,13 +306,15 @@ namespace ZL {
if (onShowPlayersPressed) onShowPlayersPressed();
});
//inverseMouseButton
uiManager.setButtonPressCallback("inverseMouseButton", [this](const std::string&) {
inverseVertical = !inverseVertical;
std::cout << "Inverse mouse: " << (inverseVertical ? "ON" : "OFF") << std::endl;
});
uiManager.setButtonCallback("infoButton", [this](const std::string&) {
//if (onShowPlayersPressed) onShowPlayersPressed();
enterHelp();
});
/*
@@ -281,6 +345,16 @@ namespace ZL {
});
}
void MenuManager::enterHelp()
{
state = GameState::HelpScreen;
uiManager.replaceRoot(helpScreenRoot);
uiManager.setButtonCallback("infoButtonUnderlying_help", [this](const std::string&) {
enterGameplay();
});
}
// ── State: ConnectionLost ─────────────────────────────────────────────────
void MenuManager::enterConnectionLost()
+8
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@@ -10,12 +10,14 @@ namespace ZL {
enum class GameState {
MainMenu,
AboutMenu,
ShipSelectionSingle,
ShipSelectionMulti,
Connecting,
ConnectionFailed,
Gameplay,
GameOver,
HelpScreen,
ConnectionLost
};
@@ -25,11 +27,13 @@ namespace ZL {
// Pre-loaded UI roots (loaded once in setupMenu)
std::shared_ptr<UiNode> mainMenuRoot;
std::shared_ptr<UiNode> aboutMenuRoot;
std::shared_ptr<UiNode> shipSelectionRoot;
std::shared_ptr<UiNode> connectingRoot;
std::shared_ptr<UiNode> connectionFailedRoot;
std::shared_ptr<UiNode> gameplayRoot;
std::shared_ptr<UiNode> gameOverRoot;
std::shared_ptr<UiNode> helpScreenRoot;
std::shared_ptr<UiNode> connectionLostRoot;
// Stored for multiplayer retry
@@ -40,12 +44,14 @@ namespace ZL {
// State transition methods
void enterMainMenu();
void enterAboutMenu();
void enterShipSelectionSingle();
void enterShipSelectionMulti();
void enterConnecting();
void enterConnectionFailed();
void enterGameplay();
void enterGameOver(int score);
void enterHelp();
void enterConnectionLost();
public:
@@ -74,6 +80,8 @@ namespace ZL {
std::function<void(const std::string&, int)> onSingleplayerPressed;
std::function<void(const std::string&, int)> onMultiplayerPressed;
std::function<void()> onShowPlayersPressed;
std::function<void()> forceSetupSpaceUICallback;
};
} // namespace ZL
+44 -16
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@@ -273,30 +273,50 @@ namespace ZL
Environment::zoom = DEFAULT_ZOOM;
Environment::tapDownHold = false;
playerScore = 0;
if (menuManager.uiManager.findButton("minusButton"))
{
menuManager.uiManager.findButton("minusButton")->state = ButtonState::Disabled;
}
if (menuManager.uiManager.findButton("plusButton"))
{
menuManager.uiManager.findButton("plusButton")->state = ButtonState::Normal;
}
if (Environment::shipState.shipType == 0)
{
if (menuManager.uiManager.findButton("shootButton"))
mainThreadHandler.EnqueueMainThreadTask([this]() {
if (menuManager.uiManager.findButton("minusButton"))
{
menuManager.uiManager.findButton("shootButton")->state = ButtonState::Normal;
menuManager.uiManager.findButton("minusButton")->state = ButtonState::Disabled;
}
if (menuManager.uiManager.findButton("shootButton2"))
if (menuManager.uiManager.findButton("plusButton"))
{
menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Normal;
menuManager.uiManager.findButton("plusButton")->state = ButtonState::Normal;
}
}
if (Environment::shipState.shipType == 0)
{
if (menuManager.uiManager.findButton("shootButton"))
{
menuManager.uiManager.findButton("shootButton")->state = ButtonState::Normal;
}
if (menuManager.uiManager.findButton("shootButton2"))
{
menuManager.uiManager.findButton("shootButton2")->state = ButtonState::Normal;
}
}
});
}
void Space::setup() {
void Space::updateShowPlayersButtonState()
{
bool hasAlivePlayers = false;
for (auto const& [id, _] : remotePlayerStates) {
if (!deadRemotePlayers.count(id)) {
hasAlivePlayers = true;
break;
}
}
if (hasAlivePlayers == showPlayersButtonEnabled) return;
showPlayersButtonEnabled = hasAlivePlayers;
auto btn = menuManager.uiManager.findButton("showPlayersButton");
if (!btn) return;
btn->state = hasAlivePlayers ? ButtonState::Normal : ButtonState::Disabled;
}
void Space::setup() {
menuManager.onRestartPressed = [this]() {
resetPlayerState();
@@ -359,6 +379,12 @@ namespace ZL
}
};
menuManager.forceSetupSpaceUICallback = [this]() {
this->nearPickupBox = false;
this->showPlayersButtonEnabled = false;
};
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool cfgLoaded2 = sparkEmitterCargo.loadFromJsonFile("resources/config/spark_config_cargo.json", renderer, CONST_ZIP_FILE);
sparkEmitter.setIsActive(false);
@@ -1695,6 +1721,7 @@ namespace ZL
remotePlayerStates[id] = playerState;
}
updateShowPlayersButtonState();
updateSparkEmitters(static_cast<float>(delta));
for (auto& p : projectiles) {
@@ -2017,6 +2044,7 @@ namespace ZL
}
rebuildPlayerListIfVisible();
updateShowPlayersButtonState();
auto boxDestructions = networkClient->getPendingBoxDestructions();
if (!boxDestructions.empty()) {
std::cout << "Game: Received " << boxDestructions.size() << " box destruction events" << std::endl;
+3 -1
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@@ -113,7 +113,7 @@ namespace ZL {
const uint64_t explosionDurationMs = 500;
bool serverBoxesApplied = false;
bool nearPickupBox = false;
bool nearPickupBox = false;
static constexpr float MAX_DIST_SQ = 10000.f * 10000.f;
static constexpr float FADE_START = 6000.f;
@@ -149,6 +149,8 @@ namespace ZL {
void resetPlayerState();
void clearTextRendererCache();
void updateShowPlayersButtonState();
bool showPlayersButtonEnabled = false;
// Player list overlay
void buildAndShowPlayerList();
+2 -2
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@@ -98,12 +98,12 @@ namespace ZL {
stoneToBake = planetStones.inflateOne(0, 0.75);
/*
campPlatform.data = LoadFromTextFile02("resources/platform1.txt", CONST_ZIP_FILE);
campPlatform.RefreshVBO();
campPlatformTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/platform_base.png", CONST_ZIP_FILE));
*/
}