Added help and about, minor improvements
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18674efd8e
commit
e5296a41b9
32 files changed
+1855
-54
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+78
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@@ -17,12 +17,14 @@ namespace ZL {
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void MenuManager::setupMenu()
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{
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mainMenuRoot = loadUiFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
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mainMenuRoot = loadUiFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
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aboutMenuRoot = loadUiFromFile("resources/config/about.json", renderer, CONST_ZIP_FILE);
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shipSelectionRoot = loadUiFromFile("resources/config/ship_selection_menu.json", renderer, CONST_ZIP_FILE);
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connectingRoot = loadUiFromFile("resources/config/connecting.json", renderer, CONST_ZIP_FILE);
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connectionFailedRoot= loadUiFromFile("resources/config/connection_failed.json", renderer, CONST_ZIP_FILE);
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gameplayRoot = loadUiFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
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gameOverRoot = loadUiFromFile("resources/config/game_over.json", renderer, CONST_ZIP_FILE);
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helpScreenRoot = loadUiFromFile("resources/config/ui_with_help.json", renderer, CONST_ZIP_FILE);
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connectionLostRoot = loadUiFromFile("resources/config/connection_lost.json", renderer, CONST_ZIP_FILE);
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enterMainMenu();
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@@ -32,6 +34,7 @@ namespace ZL {
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{
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return state == GameState::Gameplay
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|| state == GameState::GameOver
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|| state == GameState::HelpScreen
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|| state == GameState::ConnectionLost;
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}
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@@ -51,6 +54,20 @@ namespace ZL {
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uiManager.setButtonCallback("multiplayerButton", [this](const std::string&) {
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enterShipSelectionMulti();
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});
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uiManager.setButtonCallback("aboutButton", [this](const std::string&) {
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enterAboutMenu();
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});
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}
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void MenuManager::enterAboutMenu()
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{
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state = GameState::AboutMenu;
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uiManager.replaceRoot(aboutMenuRoot);
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uiManager.setButtonCallback("aboutBackButton", [this](const std::string&) {
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enterMainMenu();
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});
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}
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// ── State: ShipSelectionSingle ───────────────────────────────────────────
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@@ -190,8 +207,53 @@ namespace ZL {
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state = GameState::Gameplay;
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uiManager.replaceRoot(gameplayRoot);
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uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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if (Environment::shipState.shipType == 1)
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{
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uiManager.findButton("shootButton")->state = ButtonState::Disabled;
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uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
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}
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else
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{
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if (Environment::shipState.velocity < 0.1)
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{
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uiManager.findButton("minusButton")->state = ButtonState::Disabled;
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uiManager.findButton("plusButton")->state = ButtonState::Normal;
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uiManager.findButton("shootButton")->state = ButtonState::Normal;
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uiManager.findButton("shootButton2")->state = ButtonState::Normal;
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}
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else if (Environment::shipState.velocity >= 0.1 && Environment::shipState.velocity <= 200)
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{
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uiManager.findButton("minusButton")->state = ButtonState::Normal;
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uiManager.findButton("plusButton")->state = ButtonState::Normal;
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uiManager.findButton("shootButton")->state = ButtonState::Normal;
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uiManager.findButton("shootButton2")->state = ButtonState::Normal;
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}
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else if (Environment::shipState.velocity > 200 && Environment::shipState.velocity < 400 - 0.1)
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{
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uiManager.findButton("minusButton")->state = ButtonState::Normal;
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uiManager.findButton("plusButton")->state = ButtonState::Normal;
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uiManager.findButton("shootButton")->state = ButtonState::Disabled;
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uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
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}
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else if (Environment::shipState.velocity >= 400 - 0.1)
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{
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uiManager.findButton("minusButton")->state = ButtonState::Normal;
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uiManager.findButton("plusButton")->state = ButtonState::Disabled;
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uiManager.findButton("shootButton")->state = ButtonState::Disabled;
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uiManager.findButton("shootButton2")->state = ButtonState::Disabled;
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}
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}
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if (forceSetupSpaceUICallback)
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{
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forceSetupSpaceUICallback();
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}
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if (auto btn = uiManager.findButton("takeButton")) btn->state = ButtonState::Disabled;
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if (auto btn = uiManager.findButton("showPlayersButton"))
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{
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btn->state = ButtonState::Disabled;
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}
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/*
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@@ -244,13 +306,15 @@ namespace ZL {
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if (onShowPlayersPressed) onShowPlayersPressed();
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});
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//inverseMouseButton
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uiManager.setButtonPressCallback("inverseMouseButton", [this](const std::string&) {
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inverseVertical = !inverseVertical;
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std::cout << "Inverse mouse: " << (inverseVertical ? "ON" : "OFF") << std::endl;
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});
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uiManager.setButtonCallback("infoButton", [this](const std::string&) {
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//if (onShowPlayersPressed) onShowPlayersPressed();
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enterHelp();
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});
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/*
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@@ -281,6 +345,16 @@ namespace ZL {
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});
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}
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void MenuManager::enterHelp()
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{
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state = GameState::HelpScreen;
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uiManager.replaceRoot(helpScreenRoot);
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uiManager.setButtonCallback("infoButtonUnderlying_help", [this](const std::string&) {
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enterGameplay();
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});
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}
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// ── State: ConnectionLost ─────────────────────────────────────────────────
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void MenuManager::enterConnectionLost()
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