Added covers, cross-fade

This commit is contained in:
Vladislav Khorev committed 2026-05-15 14:59:58 +03:00
1 parent 0f2b2e55af
commit e618c91415
29 files changed
+40462 -29

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@@ -27,7 +27,7 @@
{
"name": "inai",
"texturePath": "resources/w/exterior/Building_work014.png",
"meshPath": "resources/w/exterior/int_building002.txt",
"meshPath": "resources/w/interior/Building_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
@@ -3,13 +3,13 @@
{
"name": "Bookshelf001",
"texturePath": "resources/w/interior/ikea_bookshelf001_tex001.png",
"meshPath": "resources/w/interior/ikea_bookshelf001.txt",
"meshPath": "resources/w/interior/ikea_bookshelf001_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 1.9653,
"positionY": 1.0911,
"positionZ": 0.91977,
"positionX": 1.96532,
"positionY": 0.96841,
"positionZ": 0.919766,
"scale": 1.0,
"interactionRadius": 0.5,
"activateFunction": "on_bookshelf_clicked"
@@ -17,13 +17,14 @@
{
"name": "Computer001",
"texturePath": "resources/w/interior/computer_texture001.png",
"meshPath": "resources/w/interior/computer001.txt",
"meshPath": "resources/w/interior/computer001_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 5.0916,
"positionY": 1.1534,
"positionZ": 1.0568,
"interactionRadius": 0.6,
"scale": 1.0,
"activateFunction": "on_computer_clicked"
},
@@ -50,10 +51,24 @@
"rotationZ": 0.0,
"positionX": 1.97952,
"positionY": 0.95746,
"positionZ": 0.786023,
"positionZ": 0.85755,
"scale": 0.5,
"interactionRadius": 0.3,
"activateFunction": "on_book_pickup"
},
{
"name": "Note001",
"texturePath": "resources/w/interior/note001_text001.png",
"meshPath": "resources/w/interior/note001_001.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 3.82193,
"positionY": 1.0438,
"positionZ": 1.38456,
"scale": 1.0,
"interactionRadius": 0.3,
"activateFunction": "on_note_pickup"
},
{
"name": "Room_S_0_Leaf001",
@@ -147,6 +162,134 @@
"pivotZ": 0.0,
"interactionRadius": 0.5,
"activateFunction": "on_hall_door_click"
},
{
"name": "Room_Cover_Corridor_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_Corridor_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_Main_Hall_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_Main_Hall_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_North_1_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_North_1_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_South_1_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_South_1_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_North_2_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_North_2_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_South_2_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_South_2_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_North_3_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_North_3_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
},
{
"name": "Room_Cover_South_3_001",
"texturePath": "resources/black.png",
"meshPath": "resources/w/interior/Room_Cover_South_3_002.txt",
"rotationX": 0.0,
"rotationY": 0.0,
"rotationZ": 0.0,
"positionX": 0.0,
"positionY": -5.0,
"positionZ": 0.0,
"scale": 1.0,
"pivotX": 0.0,
"pivotY": 0.0,
"pivotZ": 0.0,
"interactionRadius": 0.0
}
]
}
+89
View File
@@ -40,6 +40,95 @@
"modelCorrectionRotZ": 0.0,
"interactionRadius": 2.0,
"enabled" : false
},
{
"id": "npc_04_ghost",
"name": "Призрак",
"texturePath": "resources/w/ghost_skin001.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"positionX": -0.28594,
"positionY": 0,
"positionZ": 13.9641,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"interactionRadius": 1.0
},
{
"id": "ghost_01x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"positionX": 0.0,
"positionY": 0.0,
"positionZ": -6.4,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,
"canAttack": true
},
{
"id": "ghost_02x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"positionX": -5.0,
"positionY": 0.0,
"positionZ": 12.0,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,
"canAttack": true
},
{
"id": "ghost_03x",
"name": "Тень",
"texturePath": "resources/w/ghost_skin002.png",
"animationIdlePath": "resources/w/default_float001.anim",
"animationWalkPath": "resources/w/default_float001.anim",
"animationActionIdlePath": "resources/w/float_attack003_cut.anim",
"animationActionAttackPath": "resources/w/float_attack003.anim",
"animationStandToActionPath": "resources/w/default_float001_cut.anim",
"animationActionToStandPath": "resources/w/default_float001_cut.anim",
"animationActionToDeathPath": "resources/w/default_float001_cut.anim",
"animationDeathIdlePath": "resources/w/default_float001_cut.anim",
"positionX": 5.0,
"positionY": 0.0,
"positionZ": 12.0,
"walkSpeed": 1.5,
"rotationSpeed": 8.0,
"modelScale": 0.01,
"modelCorrectionRotX": 0.0,
"modelCorrectionRotY": 180.0,
"modelCorrectionRotZ": 0.0,
"hp": 35,
"canAttack": true
}
]
}
@@ -5,7 +5,7 @@
"positionX": -0.141875,
"positionY": 0.0,
"positionZ": 9.75898,
"radius": 1.7,
"radius": 1.5,
"hysteresis": 0.1,
"enabled": true
},
@@ -27,7 +27,7 @@
"hysteresis": 0.1,
"enabled": false
},
{
{
"id": "book_dialog_zone001",
"positionX":-0.757994,
"positionY": 0.0,
@@ -213,6 +213,32 @@
"type": "End"
}
]
},
{
"id": "note_dialog001",
"start": "line_1",
"nodes": [
{
"id": "line_1",
"type": "Line",
"speaker": "Бекзат",
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
"text": "Здесь написано: прочитай меня вслух.",
"next": "line_2"
},
{
"id": "line_2",
"type": "Line",
"speaker": "Бекзат",
"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
"text": "[Читает].",
"next": "end_1"
},
{
"id": "end_1",
"type": "End"
}
]
},
{
"id": "book_dialog002",
+2 -1
View File
@@ -1,5 +1,6 @@
//precisionmediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
@@ -14,5 +15,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}
@@ -1,6 +1,7 @@
uniform sampler2D Texture;
uniform sampler2D uShadowMap;
uniform vec3 uLightDir;
uniform float uAlpha;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
@@ -74,5 +75,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = color;
gl_FragColor = vec4(color.rgb, color.a * uAlpha);
}
+2 -1
View File
@@ -3,6 +3,7 @@ precision mediump float;
uniform sampler2D Texture;
uniform sampler2D uShadowMap;
uniform vec3 uLightDir;
uniform float uAlpha;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
@@ -72,5 +73,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = color;
gl_FragColor = vec4(color.rgb, color.a * uAlpha);
}
+2 -1
View File
@@ -1,5 +1,6 @@
precision mediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
@@ -14,5 +15,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}
+118 -9
View File
@@ -11,6 +11,8 @@ teacher_told_about_book = false
night_time = false
player_in_darklands = false
function lection_hall_zone001_enter_callback()
--game_api.start_dialogue("")
--Start cutscene
@@ -32,8 +34,10 @@ function knife_dialog_zone001_enter_callback()
game_api.switch_navigation(0)
end
else
if (night_time == false) then
game_api.start_dialogue("knife_dialog_second001")
game_api.set_trigger_zone_enabled(1, false)
end
end
end
@@ -114,22 +118,25 @@ game_api.start_dialogue("door_dialog001")
end
function on_library_door_click()
if (night_time) then
game_api.start_dialogue("door_night_dialog001")
else
if (not lection_is_over) then
game_api.start_dialogue("door_dialog001")
end
end
if (night_time) then
game_api.start_dialogue("door_night_dialog001")
else
if (not lection_is_over) then
game_api.start_dialogue("door_dialog001")
end
end
end
function on_teachers_door_click()
if (not lection_is_over) then
if (not teacher_arrived) then
game_api.start_dialogue("door_dialog001")
else
if (not teacher_door_opened) then
teacher_door_opened = true
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
end)
end
end
end
@@ -138,12 +145,15 @@ function on_hall_door_click()
if (not hall_door_opened) then
hall_door_opened = true
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
end)
game_api.set_npc_enabled(0, true)
end
end
function on_teacher_arrived()
teacher_arrived = true
print("Teacher arrived")
end
@@ -165,6 +175,7 @@ end
end
function on_computer_clicked()
print("on_computer_clicked--")
if (night_time == false) then
if (player_hold_book) then
game_api.start_cutscene("test_cutscene_02")
@@ -176,7 +187,11 @@ end
function on_teacher_arrived_intermediate()
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, function()
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
end)
game_api.npc_walk_to(0, 3.19574, 0, 6.45595, on_teacher_arrived)
teacher_arrived = true
end
@@ -192,11 +207,93 @@ end)
game_api.set_cutscene_callback("test_cutscene_02", function()
print("Cutscene 2 done!")
night_time = true
game_api.set_trigger_zone_enabled(1, false)
game_api.set_npc_enabled(0, false)
game_api.switch_navigation(0)
game_api.rotate_object("Room_N_2_Leaf001", 90, 0.01, nil)
game_api.activate_interactive_object("Room_Cover_Corridor_001")
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
game_api.activate_interactive_object("Room_Cover_North_1_001")
game_api.activate_interactive_object("Room_Cover_North_2_001")
game_api.activate_interactive_object("Room_Cover_South_1_001")
game_api.activate_interactive_object("Room_Cover_South_2_001")
game_api.activate_interactive_object("Room_Cover_South_3_001")
game_api.fade_object("Room_Cover_Corridor_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_South_3_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_North_1_001", 1, 0.01, nil)
game_api.fade_object("Room_Cover_Main_Hall_001", 1, 0.01, nil)
game_api.activate_interactive_object("Note001")
end)
function on_note_pickup()
game_api.start_dialogue("note_dialog001")
game_api.pickup_item("note_spell")
game_api.deactivate_interactive_object("Note001")
-- After the moving to darklands:
player_in_darklands = true
darklands_fadein = 2.0
game_api.fade_object("Room_Cover_Corridor_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
end)
game_api.fade_object("Room_Cover_South_1_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
end)
game_api.fade_object("Room_Cover_South_2_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_South_2_001")
end)
game_api.fade_object("Room_Cover_South_3_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
end)
game_api.fade_object("Room_Cover_North_1_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_North_1_001")
end)
game_api.fade_object("Room_Cover_North_2_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_North_2_001")
end)
game_api.fade_object("Room_Cover_North_3_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
end)
game_api.fade_object("Room_Cover_Main_Hall_001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
end)
game_api.fade_object("Room_S_0_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_S_0_Leaf001")
end)
game_api.fade_object("Room_S_1_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_S_1_Leaf001")
end)
game_api.fade_object("Room_S_2_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_S_2_Leaf001")
end)
game_api.fade_object("Room_N_1_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_N_1_Leaf001")
end)
game_api.fade_object("Room_N_2_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Room_N_2_Leaf001")
end)
game_api.fade_object("Hall_Leaf001", 0, darklands_fadein, function()
game_api.deactivate_interactive_object("Hall_Leaf001")
end)
game_api.set_npc_enabled(2, true)
game_api.set_npc_enabled(3, true)
game_api.set_npc_enabled(4, true)
game_api.set_npc_enabled(5, true)
end
game_api.set_trigger_zone_callbacks("teacher_dialog_zone001",
teacher_zone001_enter_callback,
nil
@@ -207,4 +304,16 @@ game_api.set_trigger_zone_callbacks("book_dialog_zone001",
book_dialog_zone001_exit_callback
)
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
game_api.deactivate_interactive_object("Room_Cover_North_1_001")
game_api.deactivate_interactive_object("Note001")
game_api.set_npc_enabled(0, false)
game_api.set_npc_enabled(2, false)
game_api.set_npc_enabled(3, false)
game_api.set_npc_enabled(4, false)
game_api.set_npc_enabled(5, false)
print("Lua script loaded successfully!")
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,9 @@
===Vertices (Split by UV/Normal): 4
V 0: Pos(7.88, -1.38, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 0.0)
V 1: Pos(-15.88, 1.38, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 1.0)
V 2: Pos(-15.88, -1.38, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 0.0)
V 3: Pos(7.88, 1.38, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 1.0)
===Triangles (Indices): 2
Tri: 0 1 2
Tri: 0 3 1
@@ -0,0 +1,9 @@
===Vertices (Split by UV/Normal): 4
V 0: Pos(15.88, -5.83, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 0.0)
V 1: Pos(8.12, 5.83, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 1.0)
V 2: Pos(8.12, -5.83, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 0.0)
V 3: Pos(15.88, 5.83, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 1.0)
===Triangles (Indices): 2
Tri: 0 1 2
Tri: 0 3 1
@@ -0,0 +1,9 @@
===Vertices (Split by UV/Normal): 4
V 0: Pos(-8.12, 1.62, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 0.0)
V 1: Pos(-15.88, 5.93, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 1.0)
V 2: Pos(-15.88, 1.62, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 0.0)
V 3: Pos(-8.12, 5.93, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 1.0)
===Triangles (Indices): 2
Tri: 0 1 2
Tri: 0 3 1
@@ -0,0 +1,9 @@
===Vertices (Split by UV/Normal): 4
V 0: Pos(-0.12, 1.62, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 0.0)
V 1: Pos(-7.88, 5.93, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 1.0)
V 2: Pos(-7.88, 1.62, 7.45) Norm(0.0, 0.0, 1.0) UV(0.0, 0.0)
V 3: Pos(-0.12, 5.93, 7.45) Norm(0.0, 0.0, 1.0) UV(1.0, 1.0)
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Tri: 0 1 2
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Tri: 0 1 2
Tri: 0 3 1
+182
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===Triangles (Indices): 60
Tri: 0 1 2
Tri: 3 4 5
Tri: 6 7 8
Tri: 9 10 11
Tri: 12 13 14
Tri: 15 16 17
Tri: 18 19 20
Tri: 21 22 23
Tri: 24 25 26
Tri: 27 28 29
Tri: 30 31 32
Tri: 33 34 35
Tri: 36 37 38
Tri: 39 40 41
Tri: 42 43 44
Tri: 45 46 47
Tri: 48 49 50
Tri: 51 52 53
Tri: 54 55 56
Tri: 57 58 59
Tri: 60 61 62
Tri: 63 64 65
Tri: 66 67 68
Tri: 69 70 71
Tri: 72 73 74
Tri: 75 76 77
Tri: 78 79 80
Tri: 81 82 83
Tri: 84 85 86
Tri: 87 88 89
Tri: 0 90 1
Tri: 3 91 4
Tri: 6 92 7
Tri: 9 93 10
Tri: 12 94 13
Tri: 15 95 16
Tri: 18 96 19
Tri: 21 97 22
Tri: 24 98 25
Tri: 27 99 28
Tri: 30 100 31
Tri: 33 101 34
Tri: 36 102 37
Tri: 39 103 40
Tri: 42 104 43
Tri: 45 105 46
Tri: 48 106 49
Tri: 51 107 52
Tri: 54 108 55
Tri: 57 109 58
Tri: 60 110 61
Tri: 63 111 64
Tri: 66 112 67
Tri: 69 113 70
Tri: 72 114 73
Tri: 75 115 76
Tri: 78 116 79
Tri: 81 117 82
Tri: 84 118 85
Tri: 87 117 88
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===Vertices (Split by UV/Normal): 14
V 0: Pos(-0.232874, -0.073279, -0.02) Norm(-0.724404, -0.376703, -0.57735) UV(0.375, 0.0)
V 1: Pos(-0.232874, -0.073279, 0.02) Norm(-0.724404, -0.376703, 0.57735) UV(0.625, 0.0)
V 2: Pos(-0.148561, 0.193726, 0.02) Norm(-0.376703, 0.724404, 0.57735) UV(0.625, 0.25)
V 3: Pos(-0.148561, 0.193726, -0.02) Norm(-0.376703, 0.724404, -0.57735) UV(0.375, 0.25)
V 4: Pos(0.232874, 0.073279, 0.02) Norm(0.724404, 0.376703, 0.57735) UV(0.625, 0.5)
V 5: Pos(0.232874, 0.073279, -0.02) Norm(0.724404, 0.376703, -0.57735) UV(0.375, 0.5)
V 6: Pos(0.148561, -0.193726, 0.02) Norm(0.376703, -0.724404, 0.57735) UV(0.625, 0.75)
V 7: Pos(0.148561, -0.193726, -0.02) Norm(0.376703, -0.724404, -0.57735) UV(0.375, 0.75)
V 8: Pos(-0.232874, -0.073279, 0.02) Norm(-0.724404, -0.376703, 0.57735) UV(0.625, 1.0)
V 9: Pos(-0.232874, -0.073279, -0.02) Norm(-0.724404, -0.376703, -0.57735) UV(0.375, 1.0)
V 10: Pos(-0.148561, 0.193726, -0.02) Norm(-0.376703, 0.724404, -0.57735) UV(0.125, 0.5)
V 11: Pos(-0.232874, -0.073279, -0.02) Norm(-0.724404, -0.376703, -0.57735) UV(0.125, 0.75)
V 12: Pos(-0.148561, 0.193726, 0.02) Norm(-0.376703, 0.724404, 0.57735) UV(0.875, 0.5)
V 13: Pos(-0.232874, -0.073279, 0.02) Norm(-0.724404, -0.376703, 0.57735) UV(0.875, 0.75)
===Triangles (Indices): 12
Tri: 0 1 2
Tri: 0 2 3
Tri: 3 2 4
Tri: 3 4 5
Tri: 5 4 6
Tri: 5 6 7
Tri: 7 6 8
Tri: 7 8 9
Tri: 10 5 7
Tri: 10 7 11
Tri: 4 12 13
Tri: 4 13 6
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