Added covers, cross-fade

This commit is contained in:
Vladislav Khorev committed 2026-05-15 14:59:58 +03:00
1 parent 0f2b2e55af
commit e618c91415
29 files changed
+40462 -29

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+2 -1
View File
@@ -1,5 +1,6 @@
//precisionmediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
@@ -14,5 +15,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}
@@ -1,6 +1,7 @@
uniform sampler2D Texture;
uniform sampler2D uShadowMap;
uniform vec3 uLightDir;
uniform float uAlpha;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
@@ -74,5 +75,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = color;
gl_FragColor = vec4(color.rgb, color.a * uAlpha);
}
+2 -1
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@@ -3,6 +3,7 @@ precision mediump float;
uniform sampler2D Texture;
uniform sampler2D uShadowMap;
uniform vec3 uLightDir;
uniform float uAlpha;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
@@ -72,5 +73,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = color;
gl_FragColor = vec4(color.rgb, color.a * uAlpha);
}
+2 -1
View File
@@ -1,5 +1,6 @@
precision mediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
varying float fogDistance;
@@ -14,5 +15,5 @@ void main()
float fogFactor = clamp((fogDistance - 30.0) / 10.0, 0.0, 1.0);
vec3 finalColor = mix(color.rgb, fogColor, fogFactor);
gl_FragColor = vec4(finalColor, color.a);
gl_FragColor = vec4(finalColor, color.a * uAlpha);
}