Working on Android version
This commit is contained in:
1 parent
0975f3b9cd
commit
e773b51985
19 files changed
+418
-264
No files matched your search
@@ -87,13 +87,13 @@ namespace FRG {
|
||||
GL_TEXTURE_2D, depthTexture, 0);
|
||||
|
||||
// No color buffer for this FBO — depth only.
|
||||
#ifdef EMSCRIPTEN
|
||||
//#ifdef EMSCRIPTEN
|
||||
GLenum drawBuffers[] = { GL_NONE };
|
||||
glDrawBuffers(1, drawBuffers);
|
||||
#else
|
||||
/*#else
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
#endif
|
||||
#endif*/
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
|
||||
Reference in new issue
Block a user