Working on quest system
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@@ -48,7 +48,7 @@ namespace ZL
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{
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}
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void Location::setup(const LocationSetup& params)
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void Location::setup(const LocationSetup& params, Quest::QuestJournal* journal)
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{
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// Load static game objects
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@@ -130,6 +130,7 @@ namespace ZL
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase(params.dialoguesJsonPath);
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dialogueSystem.setQuestJournal(journal);
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npcNameText = std::make_unique<TextRenderer>();
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if (!npcNameText->init(renderer, "resources/fonts/DroidSans.ttf", 24, CONST_ZIP_FILE)) {
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@@ -138,6 +139,7 @@ namespace ZL
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}
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scriptEngine.init(this, &inventory, params.scriptPath);
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scriptEngine.setQuestJournal(journal);
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dialogueSystem.setOnCutsceneFinished([this](const std::string& cutsceneId) {
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scriptEngine.callCutsceneCompleteCallback(cutsceneId);
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