added sync projectiles/boxes
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@@ -17,6 +17,7 @@ namespace ZL {
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bool IsConnected() const override { return true; }
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int GetClientId() const { return 1; }
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std::vector<ProjectileInfo> getPendingProjectiles();
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std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
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return std::unordered_map<int, ClientStateInterval>();
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