Working on local and websocket client
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@@ -8,6 +8,7 @@
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#include "UiManager.h"
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#include "Projectile.h"
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#include "utils/TaskManager.h"
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#include "network/NetworkInterface.h"
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#include <queue>
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namespace ZL {
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@@ -34,6 +35,8 @@ namespace ZL {
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Renderer renderer;
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TaskManager taskManager;
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MainThreadHandler mainThreadHandler;
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std::unique_ptr<INetworkClient> networkClient;
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private:
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void processTickCount();
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void drawScene();
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