Working on local and websocket client

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Vladislav Khorev committed 2026-01-15 13:41:00 +03:00
1 parent 483757f8ca
commit ea26d6fb23
8 files changed
+178 -37

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#include "LocalClient.h"
#include <iostream>
namespace ZL {
void LocalClient::Connect(const std::string& host, uint16_t port) {
}
void LocalClient::Poll() {
if (!messageQueue.empty()) {
std::string msg = messageQueue.front();
messageQueue.pop();
std::cout << "LocalClient received message: " << msg << std::endl;
}
}
void LocalClient::Send(const std::string& message) {
if (message == "PING")
{
messageQueue.push("PONG");
}
}
}
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#pragma once
// WebSocketClient.h
#include "NetworkInterface.h"
#include <queue>
namespace ZL {
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return true; }
int GetClientId() const { return 1; }
};
}
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#include "WebSocketClient.h"
#include <iostream>
namespace ZL {
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
try {
boost::asio::ip::tcp::resolver resolver(ioc_);
auto const results = resolver.resolve(host, std::to_string(port));
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
// Âûïîëíÿåì ñèíõðîííûé êîííåêò è handshake äëÿ ïðîñòîòû ñòàðòà
boost::beast::get_lowest_layer(*ws_).connect(results);
ws_->handshake(host, "/");
connected = true;
// Çàïóñêàåì àñèíõðîííîå ÷òåíèå â ïóëå ïîòîêîâ TaskManager
startAsyncRead();
}
catch (std::exception& e) {
std::cerr << "Network Error: " << e.what() << std::endl;
}
}
void WebSocketClient::startAsyncRead() {
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
if (!ec) {
std::string msg = boost::beast::buffers_to_string(buffer_.data());
buffer_.consume(bytes);
// Òÿæåëàÿ äåñåðèàëèçàöèÿ ïðîèñõîäèò çäåñü (â ïîòîêå TaskManager)
processIncomingMessage(msg);
startAsyncRead();
}
else {
connected = false;
}
});
}
void WebSocketClient::processIncomingMessage(const std::string& msg) {
// Ëîãèêà ïàðñèíãà...
if (msg.rfind("ID:", 0) == 0) {
clientId = std::stoi(msg.substr(3));
}
// Áåçîïàñíî êëàäåì â î÷åðåäü äëÿ ãëàâíîãî ïîòîêà
std::lock_guard<std::mutex> lock(queueMutex);
messageQueue.push(msg);
}
void WebSocketClient::Poll() {
// Çàáèðàåì ñîîáùåíèÿ èç î÷åðåäè è îáðàáàòûâàåì èõ â ãëàâíîì ïîòîêå
std::lock_guard<std::mutex> lock(queueMutex);
while (!messageQueue.empty()) {
std::string msg = messageQueue.front();
messageQueue.pop();
// Òóò ìîæíî âûçâàòü êîëáýêè èãðû èëè îáíîâèòü ñîñòîÿíèå
}
}
void WebSocketClient::Send(const std::string& message) {
if (!connected) return;
// Îòïðàâêó òîæå ìîæíî ñäåëàòü àñèíõðîííîé, ÷òîáû íå æäàòü â ãëàâíîì ïîòîêå
auto ss = std::make_shared<std::string>(message);
ws_->async_write(boost::asio::buffer(*ss), [ss](boost::beast::error_code, std::size_t) {});
}
}
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// WebSocketClient.h
#include "NetworkInterface.h"
#include <queue>
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
namespace ZL {
class WebSocketClient : public INetworkClient {
private:
// Ïåðåèñïîëüçóåì io_context èç TaskManager
boost::asio::io_context& ioc_;
// Îáúåêòû ïåðååõàëè â ÷ëåíû êëàññà
std::unique_ptr<boost::beast::websocket::stream<boost::beast::tcp_stream>> ws_;
boost::beast::flat_buffer buffer_;
std::queue<std::string> messageQueue;
std::mutex queueMutex; // Çàùèòà äëÿ messageQueue
bool connected = false;
int clientId = -1;
public:
void Connect(const std::string& host, uint16_t port) override {
// Â Emscripten çäåñü áóäåò emscripten_websocket_new
// Â Desktop - boost::beast::websocket::stream
}
void startAsyncRead();
void processIncomingMessage(const std::string& msg);
void Poll() override {
// ×èòàåì äàííûå èç ñîêåòà.
// Åñëè ïîëó÷èëè ID: clientId = parseId(msg); connected = true;
// Åñëè ïîëó÷èëè "PONG": ëîãèðóåì çàäåðæêó.
}
public:
explicit WebSocketClient(boost::asio::io_context& ioc) : ioc_(ioc) {}
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return connected; }
int GetClientId() const { return clientId; }