minor fixing, adapting for mobile web
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@@ -112,6 +112,11 @@ public:
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float attack_cooldown = 0.f;
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bool canAttack = false;
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Character* attackTarget = nullptr;
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// While standing still, smoothly rotate once to face this character.
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// Auto-cleared by update() the moment this character finishes rotating,
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// so it acts as a one-shot orient (e.g. an NPC turning to the player at
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// the start of a conversation, then holding that pose).
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Character* faceTarget = nullptr;
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bool isPlayer = false;
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bool useGpuSkinning = true;
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//bool useGpuSkinning = false;
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