add sync projectiles
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@@ -7,14 +7,30 @@
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#include <vector>
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#include <mutex>
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#include <map>
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#include <queue>
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#include <sstream>
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#include <Eigen/Dense>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "../src/network/ClientState.h"
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#include <random>
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#include <algorithm>
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#include <chrono>
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#include <unordered_set>
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = net::ip::tcp;
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struct DeathInfo {
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int targetId = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int killerId = -1;
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};
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// Вспомогательный split
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std::vector<std::string> split(const std::string& s, char delimiter) {
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std::vector<std::string> tokens;
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std::string token;
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@@ -25,125 +41,95 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
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return tokens;
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}
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = net::ip::tcp;
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class Session;
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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};
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struct Projectile {
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int shooterId = -1;
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uint64_t spawnMs = 0;
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Eigen::Vector3f pos;
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Eigen::Vector3f vel;
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float lifeMs = 5000.0f;
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};
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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std::vector<std::shared_ptr<Session>> g_sessions;
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std::vector<std::shared_ptr<class Session>> g_sessions;
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std::mutex g_sessions_mutex;
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std::vector<Projectile> g_projectiles;
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std::mutex g_projectiles_mutex;
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std::unordered_set<int> g_dead_players;
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std::mutex g_dead_mutex;
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class Session;
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void broadcastToAll(const std::string& message);
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class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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bool is_writing_ = false;
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std::queue<std::shared_ptr<std::string>> writeQueue_;
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std::mutex writeMutex_;
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public:
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ClientStateInterval timedClientStates;
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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if (parts.empty()) {
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std::cerr << "Empty message received\n";
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return;
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}
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std::string type = parts[0];
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if (type == "UPD") {
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if (parts.size() < 16) {
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std::cerr << "Invalid UPD message: too few parts (" << parts.size() << ")\n";
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return;
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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timedClientStates.add_state(receivedState);
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) {
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std::cerr << "Invalid FIRE: too few parts\n";
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return;
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}
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternion dir{
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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};
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float velocity = std::stof(parts[9]);
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int shotCount = 2;
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if (parts.size() >= 11) {
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try {
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shotCount = std::stoi(parts[10]);
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}
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catch (...) {
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shotCount = 2;
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}
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity) + ":" +
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std::to_string(shotCount);
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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std::cout << "Player " << id_ << " fired " << shotCount << " shots → broadcasting\n";
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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else {
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std::cerr << "Unknown message type: " << type << "\n";
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}
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}
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void retranslateMessage(const std::string& msg)
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{
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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int get_id() const { return id_; }
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) { // Не шлем отправителю
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session->send_message(event_msg);
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}
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bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
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if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
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outState = timedClientStates.fetchClientStateAtTime(targetTime);
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return true;
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}
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return false;
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}
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void send_message(const std::string& msg) {
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auto ss = std::make_shared<std::string>(msg);
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{
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std::lock_guard<std::mutex> lock(writeMutex_);
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writeQueue_.push(ss);
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}
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doWrite();
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}
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void run() {
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.push_back(shared_from_this());
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}
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ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
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if (ec) return;
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std::cout << "Client " << self->id_ << " connected\n";
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self->init();
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});
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}
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private:
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void init() {
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sendBoxesToClient();
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auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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self->send_message("ID:" + std::to_string(self->id_));
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self->do_read();
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}
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});
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}
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void sendBoxesToClient() {
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@@ -161,92 +147,44 @@ class Session : public std::enable_shared_from_this<Session> {
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std::to_string(q.z()) + "|";
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}
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if (!boxMsg.empty() && boxMsg.back() == '|') {
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boxMsg.pop_back();
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}
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if (!boxMsg.empty() && boxMsg.back() == '|') boxMsg.pop_back();
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send_message(boxMsg);
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}
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void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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if (is_writing_) {
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ws_.async_write(net::buffer(*ss),
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[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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}
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});
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void doWrite() {
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std::lock_guard<std::mutex> lock(writeMutex_);
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if (is_writing_ || writeQueue_.empty()) {
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return;
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}
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else {
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is_writing_ = true;
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ws_.async_write(net::buffer(*ss),
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[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
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is_writing_ = true;
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auto message = writeQueue_.front();
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ws_.async_write(net::buffer(*message),
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[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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return;
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}
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{
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std::lock_guard<std::mutex> lock(self->writeMutex_);
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self->writeQueue_.pop();
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self->is_writing_ = false;
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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}
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});
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}
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}
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public:
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}
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void init()
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{
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sendBoxesToClient();
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auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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self->send_message("ID:" + std::to_string(self->id_));
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self->do_read();
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}
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}
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self->doWrite();
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});
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}
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void run() {
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.push_back(shared_from_this());
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}
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ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
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if (ec) return;
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std::cout << "Client " << self->id_ << " connected\n";
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self->init();
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// self->send_message("ID:" + std::to_string(self->id_));
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// self->do_read();
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});
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}
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/*void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
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}*/
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int get_id() const {
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return id_;
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}
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private:
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void do_read() {
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ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
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if (ec)
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{
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if (ec) {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
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[self](const std::shared_ptr<Session>& session) {
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return session.get() == self.get();
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}), g_sessions.end());
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std::cout << "Client " << self->id_ << " disconnected\n";
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return;
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}
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@@ -257,15 +195,236 @@ private:
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self->do_read();
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});
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}
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void process_message(const std::string& msg) {
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auto parts = split(msg, ':');
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if (parts.empty()) return;
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std::string type = parts[0];
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if (type == "UPD") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.find(id_) != g_dead_players.end()) {
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std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
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return;
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}
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}
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if (parts.size() < 16) return;
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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timedClientStates.add_state(receivedState);
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retranslateMessage(msg);
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}
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else if (parts[0] == "RESPAWN") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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g_dead_players.erase(id_);
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}
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std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
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broadcastToAll(respawnMsg);
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std::cout << "Server: Player " << id_ << " respawned\n";
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) return;
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternionf dir(
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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);
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float velocity = std::stof(parts[9]);
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int shotCount = 2;
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if (parts.size() >= 11) {
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try { shotCount = std::stoi(parts[10]); }
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catch (...) { shotCount = 2; }
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity);
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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{
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const std::vector<Eigen::Vector3f> localOffsets = {
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Eigen::Vector3f(-1.5f, 0.9f, 5.0f),
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Eigen::Vector3f(1.5f, 0.9f, 5.0f)
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};
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uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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std::lock_guard<std::mutex> pl(g_projectiles_mutex);
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for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
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Projectile pr;
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pr.shooterId = id_;
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pr.spawnMs = now_ms;
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Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
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pr.pos = shotPos;
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Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
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Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
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float len = worldForward.norm();
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if (len > 1e-6f) worldForward /= len;
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pr.vel = worldForward * velocity;
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pr.lifeMs = 5000.0f;
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g_projectiles.push_back(pr);
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std::cout << "Server: Created projectile from player " << id_
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<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
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<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
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}
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}
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}
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}
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void retranslateMessage(const std::string& msg) {
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(event_msg);
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}
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}
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}
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};
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void broadcastToAll(const std::string& message) {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (const auto& session : g_sessions) {
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session->send_message(message);
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}
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}
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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// TODO: Renew game state
|
||||
|
||||
timer.expires_after(std::chrono::milliseconds(50));
|
||||
const std::chrono::milliseconds interval(50);
|
||||
timer.expires_after(interval);
|
||||
timer.async_wait([&](const boost::system::error_code& ec) {
|
||||
if (!ec) update_world(timer, ioc);
|
||||
if (ec) return;
|
||||
|
||||
auto now = std::chrono::system_clock::now();
|
||||
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
|
||||
|
||||
std::vector<DeathInfo> deathEvents;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
|
||||
std::vector<int> indicesToRemove;
|
||||
|
||||
float dt = 50.0f / 1000.0f;
|
||||
|
||||
for (size_t i = 0; i < g_projectiles.size(); ++i) {
|
||||
auto& pr = g_projectiles[i];
|
||||
|
||||
pr.pos += pr.vel * dt;
|
||||
|
||||
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
|
||||
indicesToRemove.push_back(static_cast<int>(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
bool hitDetected = false;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lm(g_sessions_mutex);
|
||||
std::lock_guard<std::mutex> gd(g_dead_mutex);
|
||||
|
||||
for (auto& session : g_sessions) {
|
||||
int targetId = session->get_id();
|
||||
|
||||
if (targetId == pr.shooterId) continue;
|
||||
if (g_dead_players.find(targetId) != g_dead_players.end()) continue;
|
||||
|
||||
ClientState targetState;
|
||||
if (!session->fetchStateAtTime(now, targetState)) continue;
|
||||
|
||||
Eigen::Vector3f diff = pr.pos - targetState.position;
|
||||
const float shipRadius = 15.0f;
|
||||
const float projectileRadius = 1.5f;
|
||||
float combinedRadius = shipRadius + projectileRadius;
|
||||
|
||||
if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
|
||||
DeathInfo death;
|
||||
death.targetId = targetId;
|
||||
death.serverTime = now_ms;
|
||||
death.position = pr.pos;
|
||||
death.killerId = pr.shooterId;
|
||||
|
||||
deathEvents.push_back(death);
|
||||
g_dead_players.insert(targetId);
|
||||
indicesToRemove.push_back(static_cast<int>(i));
|
||||
hitDetected = true;
|
||||
|
||||
std::cout << "Server: *** HIT DETECTED! ***" << std::endl;
|
||||
std::cout << "Server: Projectile at ("
|
||||
<< pr.pos.x() << ", " << pr.pos.y() << ", " << pr.pos.z()
|
||||
<< ") hit player " << targetId << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hitDetected) continue;
|
||||
}
|
||||
|
||||
if (!indicesToRemove.empty()) {
|
||||
std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
|
||||
for (int idx : indicesToRemove) {
|
||||
if (idx >= 0 && idx < (int)g_projectiles.size()) {
|
||||
g_projectiles.erase(g_projectiles.begin() + idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!deathEvents.empty()) {
|
||||
for (const auto& death : deathEvents) {
|
||||
std::string deadMsg = "DEAD:" +
|
||||
std::to_string(death.serverTime) + ":" +
|
||||
std::to_string(death.targetId) + ":" +
|
||||
std::to_string(death.position.x()) + ":" +
|
||||
std::to_string(death.position.y()) + ":" +
|
||||
std::to_string(death.position.z()) + ":" +
|
||||
std::to_string(death.killerId);
|
||||
|
||||
broadcastToAll(deadMsg);
|
||||
|
||||
std::cout << "Server: Sent DEAD event - Player " << death.targetId
|
||||
<< " killed by " << death.killerId << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
update_world(timer, ioc);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -318,7 +477,6 @@ std::vector<ServerBox> generateServerBoxes(int count) {
|
||||
return boxes;
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
try {
|
||||
{
|
||||
@@ -341,7 +499,6 @@ int main() {
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
net::steady_timer timer(ioc);
|
||||
update_world(timer, ioc);
|
||||
|
||||
|
||||
Reference in new issue
Block a user