add sync projectiles
This commit is contained in:
1 parent
88f68b20ea
commit
ec156bd679
7 files changed
+561
-240
No files matched your search
@@ -645,6 +645,11 @@ namespace ZL
|
||||
// Итерируемся по актуальным данным из extrapolateRemotePlayers
|
||||
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
|
||||
|
||||
// если локально помечен как убитый — пропускаем рендер
|
||||
if (deadRemotePlayers.find(id) != deadRemotePlayers.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!remotePlayer.canFetchClientStateAtTime(now))
|
||||
{
|
||||
continue;
|
||||
@@ -842,11 +847,16 @@ namespace ZL
|
||||
if (!uiGameOverShown) {
|
||||
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
|
||||
|
||||
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
|
||||
networkClient->Send(respawnMsg);
|
||||
|
||||
this->shipAlive = true;
|
||||
this->gameOver = false;
|
||||
this->uiGameOverShown = false;
|
||||
this->showExplosion = false;
|
||||
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
this->deadRemotePlayers.clear();
|
||||
|
||||
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
@@ -1229,6 +1239,80 @@ namespace ZL
|
||||
}
|
||||
}*/
|
||||
}
|
||||
// Обработка событий смерти, присланных сервером
|
||||
auto deaths = networkClient->getPendingDeaths();
|
||||
if (!deaths.empty()) {
|
||||
int localId = networkClient->GetClientId();
|
||||
std::cout << "Client: Received " << deaths.size() << " death events" << std::endl;
|
||||
|
||||
for (const auto& d : deaths) {
|
||||
std::cout << "Client: Processing death - target=" << d.targetId
|
||||
<< ", killer=" << d.killerId << ", pos=("
|
||||
<< d.position.x() << ", " << d.position.y() << ", " << d.position.z() << ")" << std::endl;
|
||||
|
||||
showExplosion = true;
|
||||
explosionEmitter.setUseWorldSpace(true);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ d.position });
|
||||
explosionEmitter.emit();
|
||||
lastExplosionTime = SDL_GetTicks64();
|
||||
std::cout << "Client: Explosion emitted at (" << d.position.x() << ", "
|
||||
<< d.position.y() << ", " << d.position.z() << ")" << std::endl;
|
||||
|
||||
if (d.targetId == localId) {
|
||||
std::cout << "Client: Local ship destroyed!" << std::endl;
|
||||
shipAlive = false;
|
||||
gameOver = true;
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
|
||||
if (!uiGameOverShown) {
|
||||
if (uiManager.pushMenuFromFile("resources/config/game_over.json",
|
||||
this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
|
||||
std::cout << "Client: Restart button clicked, sending RESPAWN" << std::endl;
|
||||
|
||||
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
|
||||
networkClient->Send(respawnMsg);
|
||||
|
||||
this->shipAlive = true;
|
||||
this->gameOver = false;
|
||||
this->uiGameOverShown = false;
|
||||
this->showExplosion = false;
|
||||
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
this->deadRemotePlayers.clear();
|
||||
|
||||
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
|
||||
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
|
||||
Environment::zoom = DEFAULT_ZOOM;
|
||||
Environment::tapDownHold = false;
|
||||
|
||||
uiManager.popMenu();
|
||||
std::cerr << "Game restarted\n";
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
|
||||
Environment::exitGameLoop = true;
|
||||
});
|
||||
|
||||
uiGameOverShown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
deadRemotePlayers.insert(d.targetId);
|
||||
std::cout << "Marked remote player " << d.targetId << " as dead" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto respawns = networkClient->getPendingRespawns();
|
||||
if (!respawns.empty()) {
|
||||
for (const auto& respawnId : respawns) {
|
||||
deadRemotePlayers.erase(respawnId);
|
||||
std::cout << "Client: Remote player " << respawnId << " respawned, removed from dead list" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -10,7 +10,7 @@
|
||||
#include "utils/TaskManager.h"
|
||||
#include "network/NetworkInterface.h"
|
||||
#include <queue>
|
||||
|
||||
#include <unordered_set>
|
||||
namespace ZL {
|
||||
|
||||
|
||||
@@ -105,6 +105,7 @@ namespace ZL {
|
||||
const uint64_t explosionDurationMs = 500;
|
||||
|
||||
bool serverBoxesApplied = false;
|
||||
std::unordered_set<int> deadRemotePlayers;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
// WebSocketClient.h
|
||||
#include "NetworkInterface.h"
|
||||
#include <queue>
|
||||
|
||||
@@ -16,8 +15,8 @@ namespace ZL {
|
||||
void Send(const std::string& message) override;
|
||||
|
||||
bool IsConnected() const override { return true; }
|
||||
int GetClientId() const { return 1; }
|
||||
std::vector<ProjectileInfo> getPendingProjectiles();
|
||||
int GetClientId() const override { return 1; }
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
return std::unordered_map<int, ClientStateInterval>();
|
||||
@@ -26,5 +25,13 @@ namespace ZL {
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<DeathInfo> getPendingDeaths() override {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<int> getPendingRespawns() override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -7,26 +7,37 @@
|
||||
// NetworkInterface.h - »нтерфейс дл¤ разных типов соединений
|
||||
namespace ZL {
|
||||
|
||||
struct ProjectileInfo {
|
||||
int shooterId = -1;
|
||||
uint64_t clientTime = 0;
|
||||
Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
||||
//Eigen::Vector3f direction = Eigen::Vector3f::Zero();
|
||||
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
|
||||
float velocity = 0;
|
||||
};
|
||||
struct ProjectileInfo {
|
||||
int shooterId = -1;
|
||||
uint64_t clientTime = 0;
|
||||
Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
||||
//Eigen::Vector3f direction = Eigen::Vector3f::Zero();
|
||||
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
|
||||
float velocity = 0;
|
||||
};
|
||||
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
virtual void Connect(const std::string& host, uint16_t port) = 0;
|
||||
virtual void Send(const std::string& message) = 0;
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // ƒл¤ обработки вход¤щих пакетов
|
||||
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
|
||||
struct DeathInfo {
|
||||
int targetId = -1;
|
||||
uint64_t serverTime = 0;
|
||||
Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
||||
int killerId = -1;
|
||||
};
|
||||
|
||||
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
virtual void Connect(const std::string& host, uint16_t port) = 0;
|
||||
virtual void Send(const std::string& message) = 0;
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // ƒл¤ обработки вход¤щих пакетов
|
||||
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
|
||||
|
||||
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
|
||||
};
|
||||
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
|
||||
|
||||
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
|
||||
|
||||
virtual std::vector<DeathInfo> getPendingDeaths() = 0;
|
||||
virtual std::vector<int> getPendingRespawns() = 0;
|
||||
virtual int GetClientId() const { return -1; }
|
||||
};
|
||||
}
|
||||
@@ -71,6 +71,20 @@ namespace ZL {
|
||||
return copy;
|
||||
}
|
||||
|
||||
std::vector<DeathInfo> WebSocketClient::getPendingDeaths() {
|
||||
std::lock_guard<std::mutex> lock(deathsMutex_);
|
||||
auto copy = pendingDeaths_;
|
||||
pendingDeaths_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
std::vector<int> WebSocketClient::getPendingRespawns() {
|
||||
std::lock_guard<std::mutex> lock(respawnMutex_);
|
||||
auto copy = pendingRespawns_;
|
||||
pendingRespawns_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
|
||||
@@ -125,6 +139,25 @@ namespace ZL {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (msg.rfind("RESPAWN_ACK:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 2) {
|
||||
try {
|
||||
int respawnedPlayerId = std::stoi(parts[1]);
|
||||
{
|
||||
std::lock_guard<std::mutex> rLock(respawnMutex_);
|
||||
pendingRespawns_.push_back(respawnedPlayerId);
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
remotePlayers.erase(respawnedPlayerId);
|
||||
}
|
||||
std::cout << "Client: Received RESPAWN_ACK for player " << respawnedPlayerId << std::endl;
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("PROJECTILE:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
@@ -150,8 +183,29 @@ namespace ZL {
|
||||
std::lock_guard<std::mutex> pl(projMutex_);
|
||||
pendingProjectiles_.push_back(pi);
|
||||
}
|
||||
catch (...) {
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("DEAD:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 7) {
|
||||
try {
|
||||
DeathInfo di;
|
||||
di.serverTime = std::stoull(parts[1]);
|
||||
di.targetId = std::stoi(parts[2]);
|
||||
di.position = Eigen::Vector3f(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5])
|
||||
);
|
||||
di.killerId = std::stoi(parts[6]);
|
||||
|
||||
std::lock_guard<std::mutex> dl(deathsMutex_);
|
||||
pendingDeaths_.push_back(di);
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#ifdef NETWORK
|
||||
|
||||
// WebSocketClient.h
|
||||
#include "NetworkInterface.h"
|
||||
#include <queue>
|
||||
#include <boost/beast/core.hpp>
|
||||
@@ -12,62 +11,70 @@
|
||||
|
||||
namespace ZL {
|
||||
|
||||
class WebSocketClient : public INetworkClient {
|
||||
private:
|
||||
// Переиспользуем io_context из TaskManager
|
||||
boost::asio::io_context& ioc_;
|
||||
class WebSocketClient : public INetworkClient {
|
||||
private:
|
||||
// Переиспользуем io_context из TaskManager
|
||||
boost::asio::io_context& ioc_;
|
||||
|
||||
// Объекты переехали в члены класса
|
||||
std::unique_ptr<boost::beast::websocket::stream<boost::beast::tcp_stream>> ws_;
|
||||
boost::beast::flat_buffer buffer_;
|
||||
// Объекты переехали в члены класса
|
||||
std::unique_ptr<boost::beast::websocket::stream<boost::beast::tcp_stream>> ws_;
|
||||
boost::beast::flat_buffer buffer_;
|
||||
|
||||
std::queue<std::string> messageQueue;
|
||||
std::mutex queueMutex; // Защита для messageQueue
|
||||
std::queue<std::string> messageQueue;
|
||||
std::mutex queueMutex; // Защита для messageQueue
|
||||
|
||||
std::queue<std::shared_ptr<std::string>> writeQueue_;
|
||||
bool isWriting_ = false;
|
||||
std::mutex writeMutex_; // Отдельный мьютекс для очереди записи
|
||||
std::queue<std::shared_ptr<std::string>> writeQueue_;
|
||||
bool isWriting_ = false;
|
||||
std::mutex writeMutex_; // Отдельный мьютекс для очереди записи
|
||||
|
||||
bool connected = false;
|
||||
int clientId = -1;
|
||||
bool connected = false;
|
||||
int clientId = -1;
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
std::unordered_map<int, ClientStateInterval> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
|
||||
// Серверные коробки
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
|
||||
std::mutex boxesMutex;
|
||||
// Серверные коробки
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
|
||||
std::mutex boxesMutex;
|
||||
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
std::vector<DeathInfo> pendingDeaths_;
|
||||
std::mutex deathsMutex_;
|
||||
|
||||
public:
|
||||
explicit WebSocketClient(boost::asio::io_context& ioc) : ioc_(ioc) {}
|
||||
std::vector<int> pendingRespawns_;
|
||||
std::mutex respawnMutex_;
|
||||
|
||||
void Connect(const std::string& host, uint16_t port) override;
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
|
||||
void Poll() override;
|
||||
public:
|
||||
explicit WebSocketClient(boost::asio::io_context& ioc) : ioc_(ioc) {}
|
||||
|
||||
void Send(const std::string& message) override;
|
||||
void doWrite();
|
||||
void Connect(const std::string& host, uint16_t port) override;
|
||||
|
||||
bool IsConnected() const override { return connected; }
|
||||
int GetClientId() const { return clientId; }
|
||||
void Poll() override;
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
void Send(const std::string& message) override;
|
||||
void doWrite();
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
std::lock_guard<std::mutex> lock(boxesMutex);
|
||||
return serverBoxes_;
|
||||
}
|
||||
bool IsConnected() const override { return connected; }
|
||||
int GetClientId() const override { return clientId; }
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
};
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
std::lock_guard<std::mutex> lock(boxesMutex);
|
||||
return serverBoxes_;
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
std::vector<DeathInfo> getPendingDeaths() override;
|
||||
std::vector<int> getPendingRespawns() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Reference in new issue
Block a user