add sync projectiles
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@@ -10,7 +10,7 @@
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#include "utils/TaskManager.h"
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#include "network/NetworkInterface.h"
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#include <queue>
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#include <unordered_set>
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namespace ZL {
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@@ -105,6 +105,7 @@ namespace ZL {
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const uint64_t explosionDurationMs = 500;
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bool serverBoxesApplied = false;
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std::unordered_set<int> deadRemotePlayers;
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};
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