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Vlad committed 2026-01-12 14:55:16 +06:00
commit ec30cbe810
2195 files changed
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@@ -9,18 +9,20 @@
#include <random>
#include <cmath>
#include <algorithm>
#ifdef __ANDROID__
#include <android/log.h>
#endif
namespace ZL
{
#ifdef EMSCRIPTEN
const char* CONST_ZIP_FILE = "space-game001a.zip";
const char* CONST_ZIP_FILE = "resources.zip";
#else
const char* CONST_ZIP_FILE = "../assets.zip";
const char* CONST_ZIP_FILE = "";
#endif
static bool g_exitBgAnimating = false;
Eigen::Quaternionf generateRandomQuaternion(std::mt19937& gen)
{
@@ -36,7 +38,6 @@ namespace ZL
return randomQuat.normalized();
}
std::vector<BoxCoords> generateRandomBoxCoords(int N)
{
const float MIN_DISTANCE = 3.0f;
@@ -129,66 +130,88 @@ namespace ZL
ZL::BindOpenGlFunctions();
ZL::CheckGlError();
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "Game", "Start for Android");
const char* testFiles[] = {
"resources/shaders/default.vertex",
"resources/shaders/default_web.fragment",
nullptr
};
for (int i = 0; testFiles[i] != nullptr; i++) {
SDL_RWops* file = SDL_RWFromFile(testFiles[i], "rb");
if (file) {
Sint64 size = SDL_RWsize(file);
__android_log_print(ANDROID_LOG_INFO, "Game", "Found: %s (size: %lld)", testFiles[i], size);
SDL_RWclose(file);
}
else {
__android_log_print(ANDROID_LOG_WARN, "Game", "Not found: %s (SDL error: %s)",
testFiles[i], SDL_GetError());
}
}
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
"Step 1xxxxxxx");
#endif
// Initialize renderer
#ifdef EMSCRIPTEN
/*renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env", "./shaders/env.vertex", "./shaders/env_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/defaultAtmosphere.vertex", "./shaders/defaultAtmosphere.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColorPlanet", "./shaders/defaultColorPlanet.vertex", "./shaders/defaultColorPlanet_web.fragment", CONST_ZIP_FILE);
*/
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/env_sky.vertex", "./shaders/env_sky_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/defaultAtmosphere.vertex", "./shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/planet_bake.vertex", "./shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/planet_stone.vertex", "./shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/planet_land.vertex", "./shaders/planet_land_web.fragment", CONST_ZIP_FILE);
#else
#ifndef SIMPLIFIED
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/env_sky.vertex", "./shaders/env_sky_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/defaultAtmosphere.vertex", "./shaders/defaultAtmosphere_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/planet_bake.vertex", "./shaders/planet_bake_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/planet_stone.vertex", "./shaders/planet_stone_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/planet_land.vertex", "./shaders/planet_land_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultColor", "resources/shaders/defaultColor.vertex", "resources/shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/env_sky.vertex", "resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/defaultAtmosphere.vertex", "resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/planet_bake.vertex", "resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "resources/shaders/planet_stone.vertex", "resources/shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "resources/shaders/planet_land.vertex", "resources/shaders/planet_land_web.fragment", CONST_ZIP_FILE);
#else
/*renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/default_env.vertex", "./shaders/default_env_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/default_texture.vertex", "./shaders/default_texture_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/default_texture.vertex", "./shaders/default_texture_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/default_texture.vertex", "./shaders/default_texture_desktop.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/default_texture.vertex", "./shaders/default_texture_desktop.fragment", CONST_ZIP_FILE);
*/
renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/env_sky.vertex", "./shaders/env_sky_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/defaultAtmosphere.vertex", "./shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/planet_bake.vertex", "./shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/planet_stone.vertex", "./shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/planet_land.vertex", "./shaders/planet_land_web.fragment", CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("default", "resources/shaders/default.vertex", "resources/shaders/default_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_ERROR, "ShaderManager",
"Step 2xxxxxxx");
#endif
renderer.shaderManager.AddShaderFromFiles("env_sky", "resources/shaders/default_env.vertex", "resources/shaders/default_env_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 2");
#endif
renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 3");
#endif
renderer.shaderManager.AddShaderFromFiles("planetBake", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 4");
#endif
renderer.shaderManager.AddShaderFromFiles("planetStone", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 5");
#endif
renderer.shaderManager.AddShaderFromFiles("planetLand", "resources/shaders/default_texture.vertex", "resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
#ifdef __ANDROID__
__android_log_print(ANDROID_LOG_INFO, "ShaderManager",
"Step 1");
#endif
#endif
//#ifndef SIMPLIFIED
bool cfgLoaded = sparkEmitter.loadFromJsonFile("config/spark_config.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
uiManager.loadFromFile("config/ui.json", renderer, CONST_ZIP_FILE);
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
uiManager.loadFromFile("config/ui.json", renderer, CONST_ZIP_FILE);
uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
static bool isExitButtonAnimating = false;
uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
if (uiManager.pushMenuFromFile("config/settings.json", this->renderer, CONST_ZIP_FILE)) {
if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
std::cerr << "Opt1 pressed: " << n << std::endl;
});
@@ -246,32 +269,45 @@ namespace ZL
}
}
});
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
uint64_t now = SDL_GetTicks64();
if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
lastProjectileFireTime = now;
fireProjectiles();
}
});
uiManager.setSliderCallback("musicVolumeSlider", [this](const std::string& name, float value) {
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
Environment::shipVelocity = value * 1000.f;
});
/*uiManager.setSliderCallback("musicVolumeSlider", [this](const std::string& name, float value) {
std::cerr << "Music volume slider changed to: " << value << std::endl;
musicVolume = value;
Environment::shipVelocity = musicVolume * 20.0f;
});
//#endif
//#endif*/
cubemapTexture = std::make_shared<Texture>(
std::array<TextureDataStruct, 6>{
CreateTextureDataFromBmp24("./resources/sky/space_rt.bmp", CONST_ZIP_FILE),
CreateTextureDataFromBmp24("./resources/sky/space_lf.bmp", CONST_ZIP_FILE),
CreateTextureDataFromBmp24("./resources/sky/space_up.bmp", CONST_ZIP_FILE),
CreateTextureDataFromBmp24("./resources/sky/space_dn.bmp", CONST_ZIP_FILE),
CreateTextureDataFromBmp24("./resources/sky/space_bk.bmp", CONST_ZIP_FILE),
CreateTextureDataFromBmp24("./resources/sky/space_ft.bmp", CONST_ZIP_FILE)
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE),
CreateTextureDataFromPng("resources/sky/space1.png", CONST_ZIP_FILE)
});
cubemap.data = ZL::CreateCubemap(500);
cubemap.RefreshVBO();
//Load texture
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("./resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix();
spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/DefaultMaterial_BaseColor_shine.png", CONST_ZIP_FILE));
spaceshipBase = LoadFromTextFile02("resources/spaceship006.txt", CONST_ZIP_FILE);
spaceshipBase.RotateByMatrix(Eigen::Quaternionf(Eigen::AngleAxisf(M_PI / 2.0, Eigen::Vector3f::UnitY())).toRotationMatrix());// QuatFromRotateAroundY(M_PI / 2.0).toRotationMatrix());
//spaceshipTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/cap_D.png", CONST_ZIP_FILE));
//spaceshipBase = LoadFromTextFile02("./resources/spaceship006x.txt", CONST_ZIP_FILE);
@@ -286,8 +322,8 @@ namespace ZL
//Boxes
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/box/box.png", CONST_ZIP_FILE));
boxBase = LoadFromTextFile02("./resources/box/box.txt", CONST_ZIP_FILE);
boxTexture = std::make_unique<Texture>(CreateTextureDataFromPng("resources/box/box.png", CONST_ZIP_FILE));
boxBase = LoadFromTextFile02("resources/box/box.txt", CONST_ZIP_FILE);
std::cout << "Init step 1 " << std::endl;
@@ -306,73 +342,15 @@ namespace ZL
boxRenderArr[i].RefreshVBO();
}
std::cout << "Init step 4 " << std::endl;
#ifndef SIMPLIFIED
if (!cfgLoaded)
{
throw std::runtime_error("Failed to load spark emitter config file!");
}
#endif
/* buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
button.data.PositionData.push_back({ 100, 100, 0 });
button.data.PositionData.push_back({ 100, 150, 0 });
button.data.PositionData.push_back({ 300, 150, 0 });
button.data.PositionData.push_back({ 100, 100, 0 });
button.data.PositionData.push_back({ 300, 150, 0 });
button.data.PositionData.push_back({ 300, 100, 0 });
button.data.TexCoordData.push_back({ 0,0 });
button.data.TexCoordData.push_back({ 0,1 });
button.data.TexCoordData.push_back({ 1,1 });
button.data.TexCoordData.push_back({ 0,0 });
button.data.TexCoordData.push_back({ 1,1 });
button.data.TexCoordData.push_back({ 1,0 });
button.RefreshVBO();*/
/*
musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
musicVolumeBar.RefreshVBO();
musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
float musicVolumeBarButtonButtonCenterY = 350.0f;
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
musicVolumeBarButton.RefreshVBO();*/
std::cout << "Init step 5 " << std::endl;
renderer.InitOpenGL();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -380,6 +358,8 @@ namespace ZL
std::cout << "Init step 6 " << std::endl;
planetObject.init();
planetObject.taskManager = &taskManager;
std::cout << "Init step 7 " << std::endl;
//rockTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/rock.png", CONST_ZIP_FILE));
@@ -476,18 +456,18 @@ namespace ZL
renderer.TranslateMatrix({ 0, -Environment::zoom * 0.03f, 0 });
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
renderer.DrawVertexRenderStruct(spaceship);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (const auto& p : projectiles) {
if (p && p->isActive()) {
p->draw(renderer);
}
}
//#ifndef SIMPLIFIED
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
//#endif
glDisable(GL_BLEND);
renderer.PopMatrix();
renderer.PopProjectionMatrix();
renderer.DisableVertexAttribArray(vPositionName);
@@ -539,37 +519,6 @@ namespace ZL
renderer.shaderManager.PopShader();
CheckGlError();
}
/*void Game::UpdateVolumeKnob() {
float musicVolumeBarButtonButtonCenterY = volumeBarMinY + musicVolume * (volumeBarMaxY - volumeBarMinY);
auto& pos = musicVolumeBarButton.data.PositionData;
pos[0] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
pos[1] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
pos[2] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
pos[3] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
pos[4] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
pos[5] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
musicVolumeBarButton.RefreshVBO();
}
void Game::UpdateVolumeFromMouse(int mouseX, int mouseY) {
int uiX = mouseX;
int uiY = Environment::height - mouseY;
Environment::shipVelocity = (musicVolume) * (20.0);
if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
{
return;
}
float t = (uiY - volumeBarMinY) / (volumeBarMaxY - volumeBarMinY);
if (t < 0.0f) t = 0.0f;
if (t > 1.0f) t = 1.0f;
musicVolume = t;
UpdateVolumeKnob();
}*/
void Game::drawUI()
{
@@ -586,27 +535,11 @@ namespace ZL
renderer.EnableVertexAttribArray(vPositionName);
renderer.EnableVertexAttribArray(vTexCoordName);
//renderer.PushProjectionMatrix(Environment::width, Environment::height, -1, 1);
//renderer.PushMatrix();
//renderer.LoadIdentity();
//glBindTexture(GL_TEXTURE_2D, buttonTexture->getTexID());
//renderer.DrawVertexRenderStruct(button);
//glBindTexture(GL_TEXTURE_2D, musicVolumeBarTexture->getTexID());
//renderer.DrawVertexRenderStruct(musicVolumeBar);
//glBindTexture(GL_TEXTURE_2D, musicVolumeBarButtonTexture->getTexID());
//renderer.DrawVertexRenderStruct(musicVolumeBarButton);
//renderer.PopMatrix();
//renderer.PopProjectionMatrix();
renderer.DisableVertexAttribArray(vPositionName);
renderer.DisableVertexAttribArray(vTexCoordName);
glEnable(GL_BLEND);
uiManager.draw(renderer);
glDisable(GL_BLEND);
renderer.shaderManager.PopShader();
CheckGlError();
}
@@ -650,10 +583,7 @@ namespace ZL
drawShip();
drawBoxes();
//#ifndef SIMPLIFIED
drawUI();
//#endif
CheckGlError();
}
@@ -669,11 +599,9 @@ namespace ZL
size_t delta = (newTickCount - lastTickCount > CONST_MAX_TIME_INTERVAL) ?
CONST_MAX_TIME_INTERVAL : newTickCount - lastTickCount;
//#ifndef SIMPLIFIED
//gameObjects.updateScene(delta);
sparkEmitter.update(static_cast<float>(delta));
//#endif
planetObject.update(static_cast<float>(delta));
if (Environment::tapDownHold) {
float diffx = Environment::tapDownCurrentPos(0) - Environment::tapDownStartPos(0);
@@ -707,7 +635,6 @@ namespace ZL
Environment::shipPosition = Environment::shipPosition + velocityDirectionAdjusted;
}
//#ifndef SIMPLIFIED
for (auto& p : projectiles) {
if (p && p->isActive()) {
p->update(static_cast<float>(delta), renderer);
@@ -764,7 +691,7 @@ namespace ZL
for (const auto& lo : localOffsets) {
Vector3f worldPos = Environment::shipPosition + Environment::shipMatrix * lo;
Vector3f worldVel = worldForward * projectileSpeed;
Vector3f worldVel = worldForward * (projectileSpeed + Environment::shipVelocity);
for (auto& p : projectiles) {
if (!p->isActive()) {
@@ -787,30 +714,47 @@ namespace ZL
SDL_GL_SwapWindow(ZL::Environment::window);
}
void Game::update() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
Environment::exitGameLoop = true;
}
else if (event.type == SDL_MOUSEBUTTONDOWN) {
#ifdef __ANDROID__
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
Environment::exitGameLoop = true;
}
#endif
#ifdef __ANDROID__
if (event.type == SDL_FINGERDOWN) {
// Координаты Finger в SDL нормализованы от 0.0 до 1.0
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleDown(mx, my);
}
else if (event.type == SDL_FINGERUP) {
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleUp(mx, my);
}
else if (event.type == SDL_FINGERMOTION) {
int mx = static_cast<int>(event.tfinger.x * Environment::width);
int my = static_cast<int>(event.tfinger.y * Environment::height);
handleMotion(mx, my);
}
#else
if (event.type == SDL_MOUSEBUTTONDOWN) {
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseDown(uiX, uiY);
uiManager.onMouseDown(mx, my);
bool uiHandled = false;
//#ifndef SIMPLIFIED
if (event.button.button == SDL_BUTTON_LEFT && !uiManager.isUiInteraction()) {
uint64_t now = SDL_GetTicks64();
if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
lastProjectileFireTime = now;
fireProjectiles();
}
}
//#endif
for (const auto& button : uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
(void)button;
}
@@ -831,35 +775,22 @@ namespace ZL
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
handleDown(mx, my);
}
else if (event.type == SDL_MOUSEBUTTONUP) {
if (event.type == SDL_MOUSEBUTTONUP) {
int mx = event.button.x;
int my = event.button.y;
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseUp(uiX, uiY);
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = false;
}
handleUp(mx, my);
}
else if (event.type == SDL_MOUSEMOTION) {
if (event.type == SDL_MOUSEMOTION) {
int mx = event.motion.x;
int my = event.motion.y;
int uiX = mx;
int uiY = Environment::height - my;
handleMotion(mx, my);
uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
else if (event.type == SDL_MOUSEWHEEL) {
if (event.type == SDL_MOUSEWHEEL) {
static const float zoomstep = 2.0f;
if (event.wheel.y > 0) {
Environment::zoom -= zoomstep;
@@ -871,7 +802,7 @@ namespace ZL
Environment::zoom = zoomstep;
}
}
else if (event.type == SDL_KEYUP)
if (event.type == SDL_KEYUP)
{
if (event.key.keysym.sym == SDLK_i)
{
@@ -890,8 +821,65 @@ namespace ZL
Environment::shipVelocity -= 50.f;
}
}
#endif
}
render();
}
void Game::handleDown(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseDown(uiX, uiY);
bool uiHandled = false;
for (const auto& button : uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
(void)button;
}
auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
for (const auto& slider : uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
(void)slider;
}
return nullptr;
}();
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = true;
Environment::tapDownStartPos(0) = mx;
Environment::tapDownStartPos(1) = my;
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
void Game::handleUp(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseUp(uiX, uiY);
if (!uiManager.isUiInteraction()) {
Environment::tapDownHold = false;
}
}
void Game::handleMotion(int mx, int my)
{
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}
}
} // namespace ZL