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Vlad committed 2026-01-12 14:55:16 +06:00
commit ec30cbe810
2195 files changed
+8017 -321451

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+14 -3
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@@ -7,6 +7,8 @@
#include "planet/PlanetObject.h"
#include "UiManager.h"
#include "Projectile.h"
#include "utils/TaskManager.h"
#include <queue>
namespace ZL {
@@ -40,6 +42,10 @@ namespace ZL {
void fireProjectiles();
void handleDown(int mx, int my);
void handleUp(int mx, int my);
void handleMotion(int mx, int my);
SDL_Window* window;
SDL_GLContext glContext;
Renderer renderer;
@@ -66,12 +72,12 @@ namespace ZL {
//bool isDraggingVolume = false;
float musicVolume = 0.0f;
/*
float velocitySlider = 0.0f;
float volumeBarMinX = 1190.0f;
float volumeBarMaxX = 1200.0f;
float volumeBarMinY = 100.0f;
float volumeBarMaxY = 600.0f;
float volumeBarMaxY = 600.0f;*/
//float musicVolumeBarButtonButtonCenterX = 1195.0f;
//float musicVolumeBarButtonButtonRadius = 25.0f;
//void UpdateVolumeFromMouse(int mouseX, int mouseY);
@@ -103,6 +109,11 @@ namespace ZL {
uint64_t lastProjectileFireTime = 0;
int maxProjectiles = 32;
std::vector<Vector3f> shipLocalEmissionPoints;
TaskManager taskManager;
};