Working with lights and shadows

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Vladislav Khorev committed 2026-06-04 16:35:01 +03:00
1 parent e3542b59f7
commit ed8d6f2e92
8 files changed
+32 -6

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@@ -53,8 +53,8 @@ void main()
if (color.a < 0.1)
discard;
float ambient = 0.4;
float diffuseStrength = 0.6;
float ambient = 0.75;
float diffuseStrength = 0.25;
// Compute diffuse term; if normals are missing (zero-length) treat as fully lit
float diffuse = 1.0;
+2 -2
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@@ -53,8 +53,8 @@ void main()
if (color.a < 0.1)
discard;
float ambient = 0.4;
float diffuseStrength = 0.6;
float ambient = 0.75;
float diffuseStrength = 0.25;
float diffuse = 1.0;
vec3 n = fragNormal;