Working with lights and shadows
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@@ -713,7 +713,7 @@ namespace ZL
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}
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for (auto& intObj : interactiveObjects) {
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if (intObj.isActive && intObj.loadedObject.texture) {
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if (intObj.castShadow && intObj.loadedObject.texture) {
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renderer.PushMatrix();
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renderer.TranslateMatrix(intObj.position);
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renderer.DrawVertexRenderStruct(intObj.loadedObject.mesh);
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@@ -957,7 +957,7 @@ namespace ZL
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renderer.DrawVertexRenderStruct(gameObj.mesh);
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}
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for (auto& intObj : interactiveObjects) {
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if (intObj.isActive && intObj.loadedObject.texture) {
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if (intObj.castShadowNight && intObj.loadedObject.texture) {
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renderer.PushMatrix();
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renderer.TranslateMatrix(intObj.position);
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renderer.DrawVertexRenderStruct(intObj.loadedObject.mesh);
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