Working with lights and shadows

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Vladislav Khorev committed 2026-06-04 16:35:01 +03:00
1 parent e3542b59f7
commit ed8d6f2e92
8 files changed
+32 -6

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@@ -713,7 +713,7 @@ namespace ZL
}
for (auto& intObj : interactiveObjects) {
if (intObj.isActive && intObj.loadedObject.texture) {
if (intObj.castShadow && intObj.loadedObject.texture) {
renderer.PushMatrix();
renderer.TranslateMatrix(intObj.position);
renderer.DrawVertexRenderStruct(intObj.loadedObject.mesh);
@@ -957,7 +957,7 @@ namespace ZL
renderer.DrawVertexRenderStruct(gameObj.mesh);
}
for (auto& intObj : interactiveObjects) {
if (intObj.isActive && intObj.loadedObject.texture) {
if (intObj.castShadowNight && intObj.loadedObject.texture) {
renderer.PushMatrix();
renderer.TranslateMatrix(intObj.position);
renderer.DrawVertexRenderStruct(intObj.loadedObject.mesh);