Working with lights and shadows
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@@ -38,6 +38,9 @@ namespace ZL {
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float boundsMaxX = 0.0f, boundsMaxY = 0.0f, boundsMaxZ = 0.0f;
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bool hasInteractionPosition = false;
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float interactionPositionX = 0.0f, interactionPositionY = 0.0f, interactionPositionZ = 0.0f;
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bool castShadow = true;
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bool castShadowNight = true;
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bool isActive = true;
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};
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struct NpcData {
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