Working with lights and shadows

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Vladislav Khorev committed 2026-06-04 16:35:01 +03:00
1 parent e3542b59f7
commit ed8d6f2e92
8 files changed
+32 -6

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@@ -38,6 +38,9 @@ namespace ZL {
float boundsMaxX = 0.0f, boundsMaxY = 0.0f, boundsMaxZ = 0.0f;
bool hasInteractionPosition = false;
float interactionPositionX = 0.0f, interactionPositionY = 0.0f, interactionPositionZ = 0.0f;
bool castShadow = true;
bool castShadowNight = true;
bool isActive = true;
};
struct NpcData {