Working with lights and shadows

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Vladislav Khorev committed 2026-06-04 16:35:01 +03:00
1 parent e3542b59f7
commit ed8d6f2e92
8 files changed
+32 -6

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@@ -42,6 +42,8 @@ namespace ZL {
bool hasInteractionPosition = false;
bool isActive = true;
bool isAnimating = false; // true while a timed animation is running
bool castShadow = true; // included in day shadow depth pass regardless of isActive
bool castShadowNight = true; // included in night shadow depth pass regardless of isActive
std::string activateFunctionName;
struct AnimTask {