Working with lights and shadows
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@@ -42,6 +42,8 @@ namespace ZL {
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bool hasInteractionPosition = false;
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bool isActive = true;
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bool isAnimating = false; // true while a timed animation is running
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bool castShadow = true; // included in day shadow depth pass regardless of isActive
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bool castShadowNight = true; // included in night shadow depth pass regardless of isActive
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std::string activateFunctionName;
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struct AnimTask {
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