Working on hostile NPCs, fixing darklands mode for battle zone
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@@ -182,7 +182,6 @@ CharacterState NpcData::toCharacterState() const
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state.initialHp = hp;
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state.visibleRange = visibleRange;
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state.canAttack = canAttack;
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if (canAttack) state.attackTargetId = "player";
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state.enabled = enabled;
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state.interactionRadius = interactionRadius;
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