Fixing bug in inventory
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@@ -112,7 +112,7 @@ namespace ZL {
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GameState state = GameState::Gameplay;
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Inventory* inventory = nullptr;
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std::string zipFile_;
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//std::string zipFile_;
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int inventorySelectedIndex_ = -1;
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enum class UniIntTutorialState { Step10, Step11, DarklandsActive, DarklandsStep13, DarklandsFull };
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