Fixing bug in inventory

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Vladislav Khorev committed 2026-06-06 18:40:40 +03:00
1 parent 0cc384028f
commit f61a12f874
2 files changed
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@@ -112,7 +112,7 @@ namespace ZL {
GameState state = GameState::Gameplay;
Inventory* inventory = nullptr;
std::string zipFile_;
//std::string zipFile_;
int inventorySelectedIndex_ = -1;
enum class UniIntTutorialState { Step10, Step11, DarklandsActive, DarklandsStep13, DarklandsFull };